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Intelligence Vermin

chava

Well-known member
How would you go about creating a vermin with an Intelligence score?

(Or if someone can think of a book example of a non-Int - vermin, I would appreciate it.) :)
 
There aren't any book examples of Vermin with INT scores.

You can have a script on the race delete the no-int tag from INT:

Code:
perform hero.child[aINT].delete[Helper.NoScore]

Remember to set the INT bonus/penalty for the race - most of the vermin races, since they have an INT "-", have a default INT of 10.

The other option would be to change the type to Animal or Magical Beast - that's what the Vermin type suggests should happen when the INT changes.
 
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