Hi,
First let me give kudos to the creators/designers of Hero Lab, it is an impressive and useful program.
OK, I've fairly new to this, and I'm attempting to add a couple classes in for a group. I've been able to put together most of the information by searching through other classes/abilities, but I'm having one problem, I can't seem to get an ability to increase the "to hit" bonus each time it is gained.
For those who may know, this is from the Ancestral Avenger (AA) class from Dragon Magazine, and one of the abilities is Drow Bane. The AA gains Drow Bane at level one with a +2 to hit, and +2d6 to damage vs. Drow. At level 4 it gains +3 to hit, lvl 7 +4, and lvl 10 +5. The 2d6 damage bonus does not increase at any time.
I can get each one to show up, but there is four of them in the class abilities, instead of a single one at the appropriately gained level.
I did note in the Sneak Attack base abilities is this script:
But I can't seem to get this to work with Drow Bane, and what is messing me up is the xSneakAtt script in the Bootstrap - how do I create this? And how would I write the script for Drow Bane to work right?
Any help would be greatly appreciated!
First let me give kudos to the creators/designers of Hero Lab, it is an impressive and useful program.
OK, I've fairly new to this, and I'm attempting to add a couple classes in for a group. I've been able to put together most of the information by searching through other classes/abilities, but I'm having one problem, I can't seem to get an ability to increase the "to hit" bonus each time it is gained.
For those who may know, this is from the Ancestral Avenger (AA) class from Dragon Magazine, and one of the abilities is Drow Bane. The AA gains Drow Bane at level one with a +2 to hit, and +2d6 to damage vs. Drow. At level 4 it gains +3 to hit, lvl 7 +4, and lvl 10 +5. The 2d6 damage bonus does not increase at any time.
I can get each one to show up, but there is four of them in the class abilities, instead of a single one at the appropriately gained level.
I did note in the Sneak Attack base abilities is this script:
~ Add our level / 2 to our sneak attack damage.
var sneak as number
sneak = field[xTotalLev].value / 2
sneak = round(sneak, 0, -1)
hero.child[xSneakAtt].field[Value].value = hero.child[xSneakAtt].field[Value].value + sneak
field[livename].text = "Sneak Attack +" & sneak & "d6"
field[CustDesc].text = "+" & sneak & "d6 to your Sneak Attack damage."
But I can't seem to get this to work with Drow Bane, and what is messing me up is the xSneakAtt script in the Bootstrap - how do I create this? And how would I write the script for Drow Bane to work right?
Any help would be greatly appreciated!
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