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Increasing Damage

Sketchpad

Well-known member
How would one increase the base damage for melee attacks for a race?

I have rcEiImpDam in boostraps ... do I make the Tag the damage like wMain and 1d6_6?
 
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Please tell me more about what you're trying to accomplish - I don't have enough information to help you with whatever problem you're running into.
 
So the weapon's damage code differs from the standard progression on page 302 of the Bestiary? A third of the races in the Bestiary in the book do that - why call it out as something special?

When you're bootstrapping the weapon, just put in the damage tag it uses, rather than the standard tag.
 
From one of your other posts, you're asking about punching damage, not natural attack damage, right?

Try assigning the wUnarmed weapon the Helper.DamageUp tag:

foreach pick in hero from BaseWep where "IsWeapon.wUnarmed"
perform eachpick.assign[Helper.DamageUp]
nexteach

Timing: before PostLevel/10000
 
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