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Import Dwarvencraft

BloodAngel099

Well-known member
I would like to import the rules for Dwarvencraft items from D&D 3.5 Races of Stone pg. 159 into pathfinder and was wondering how I could go about this?
 
I'm not familiar with those rules off the top of my head, but if it is a modification to armor/weapons then it might be best to approach them as a non-magical item power.
 
Here is the text from the book...
Dwarvencraft Items

While masterwork weapons are available from any skilled craftsman, the dwarves have perfected their skills to an almost magical degree. They possess secrets of smithing and weapon engineering that outstrip cultures that are less challenged by both their natural environment and competition for its limited resources. While many dwarf weaponsmiths and armorers are capable of crafting masterwork items, as normal, dwarf smiths have created another category of quality that goes beyond masterwork. Appropriately, such items are generally referred to as dwarvencraft items.

Dwarvencraft items are always of masterwork quality. Only items crafted primarily of metal or stone are available in dwarvencraft quality. An item must be declared a dwarvencraft item at the time of its creation; items cannot be upgraded to dwarvencraft quality once finished. Dwarvencraft items are crafted using the rules for masterwork crafting on page 71 of the Player's Handbook. The dwarvencraft component of an item has a Craft DC of 22. Prices for dwarvencraft items include the cost for masterwork quality.

A dwarvencraft item is stronger and harder than a comparable masterwork item. A dwarvencraft item's hardness increases by 2, and it gains an additional 10 hit points. In addition, it gains a +2 bonus on all saving throws. All of these effects stack with the similar bonuses for magic items if the dwarvencraft item is made magical.

A dwarvencraft weapon costs 600 gp more than a standard weapon of its type. Dwarvencraft armor and shields cost 300 gp more than standard armor and shields.
 
I was thinking of adding it in the same area as Weapon Special Abilities, but is there a way to add it with out requiring a +1 Enhancement bonus first? If so how would I do it?
 
I was thinking of adding it in the same area as Weapon Special Abilities, but is there a way to add it with out requiring a +1 Enhancement bonus first? If so how would I do it?
One of the options on Item Power is a check mark about "not needing magic" or "not needing enhancement". That adds a tag that allows you to add the item power without needing the base item to be +1.

Sorry not near HL so can't remember exact name.
 
Does hero lab tell you what the hardness/hp of an item is anywhere? Or is that one of those things you have to figure out on your own?
 
No Hardness/HP anywhere.

I think you can set a "tag" that will force the item to become Masterwork when your new item power is taken. I am 75% sure. I can take a look once I get home.
 
So after looking I think your best bet is to display an error message if the armor/weapon is NOT masterwork.

You do this by adding a "Expr-reqs" on the item power.

Set the "Message:" to "Dwarvencraft can only be applied to masterwork equipment.". Or whatever you feel like. :)

Then in the "Pre-requisite Expression:" place this code:
Code:
altpick.container.parent.tagis[EquipType.Masterwork] <> 0

That will check a on the Gizmo (the thing that allows you to custom build armor/weapons) to make sure it has the Masterwork tag.

All my attempts to "Force" masterwork failed.
 
Worked like a charm! Thanks for the help! Hopefully Paizo will start creating some custom templates like this for Pathfinder, it may not server much mechanical use or be great for "min/max" but I love the flavor of it.
 
Worked like a charm! Thanks for the help! Hopefully Paizo will start creating some custom templates like this for Pathfinder, it may not server much mechanical use or be great for "min/max" but I love the flavor of it.
I admit I like the flavor of this also. :) Most likely that is what makes us DMs and not Players. ;)
 
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