I have a question. I have a magic item (a wonderous item) that is an orb and based on a certain color of the orb it will adjust some stats and other special abilities.
The eval script I am using in the "final" from the timing standpoint.
Everything working fine with one exception and that is what I am asking about.
What i am trying to add is add like an immunity to fire that shows in the special. But I am just not getting it.
In the eval script I have tried like.
perform hero.assign[Immunity.Fire】
I get an error either the grouped.
I tried to create an adjustment calling it pImmFire and having a bootstrap on it for xImmFire.
Then doing in that magic item eval script
perform hero.assign[Adjustment.pImmFire]
Nothing.
I know if I go to the Adjust tab and do the other adjustments and I can do the pImmFire. That actually works but it's not associated with the magic item.
I need to happen from within an eval script of that magic item.
Am I just missing something simple or just missing something or not understanding completely?
The eval script I am using in the "final" from the timing standpoint.
Everything working fine with one exception and that is what I am asking about.
What i am trying to add is add like an immunity to fire that shows in the special. But I am just not getting it.
In the eval script I have tried like.
perform hero.assign[Immunity.Fire】
I get an error either the grouped.
I tried to create an adjustment calling it pImmFire and having a bootstrap on it for xImmFire.
Then doing in that magic item eval script
perform hero.assign[Adjustment.pImmFire]
Nothing.
I know if I go to the Adjust tab and do the other adjustments and I can do the pImmFire. That actually works but it's not associated with the magic item.
I need to happen from within an eval script of that magic item.
Am I just missing something simple or just missing something or not understanding completely?