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Identifying where the special ability is coming from.

icantfallasleep

Active member
On my character sheet I have "Immune acid (0 points)" that I cannot account for. How can I tell where this is coming from so that I can remove it or understand how I got this special ability?

I tried removing all my items one at a time to see if the stat block or the special abilities would update and remove the immunity, but nothing changed.

Please help.
 
I found the issue. In your adjustment tab you have:
"Protection from cold" (currently unchecked)

By deleting that one your "in play" tab will remove absorb acid and the special will remove the immunity to acid (0 points)
Also when you check it. The acid will be altered to cold and it will gain 7 points
 
Thanks for checking that out! When I get home I'll try that to finally remove the incorrect special ability.

However, i'm curious why Protection form Cold would have been changed to Immunity to Acid (0 points) to begin with.

Is it a bug?
 
Well it seems when a type is selected but it isn't check marked as active it messes up. So you can consider it a bug and report it I would say. Haven't bothered looking at the actual script myself tho
 
Looks like it is an issue with the AdjSetEner procedure that the adjustment calls. Looks like this sets which tracker and immunity are activated. It is calling it even if the adjustment is not checked. Submit a bug report and let the powers that be know.
 
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