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Ideas on Individual Character Reveal

I'm certainly not a database person, but the limit may be much less than we think it should be due to the number of links and interlinks possible. And with each edit those links can change. LWD does a nice job of making the data accessible and easy to understand. But I would imagine there's a lot of sorcery happening behind the scenes....
Yup, I totally expect that, that's why I asked.

I also bet that when Rob reads the rest of your post, he will be shaking his head and adding more notes to whatever project planning system they use for that feature as you raised some very salient points.
 
I'd be dangerous on the beta team. :) But I also suspect I'm probably stating what the LWD team has already been planning for more often than not. They're smart cookies.
 
They're smart cookies.
Totally agree; but smart or not, the Kickstarters and other end users have already found a number of things (bugs, techniques, etc) that the beta team didn't and we've also asked for things that hadn't been considered. It's just the nature of the beast; the more peeps that do things, the bigger the variety of the 'how'. :D
 
And I'm idly wondering how I want to handle amnesia or mind wipes or memory manipulation.

One way of doing this which is already available is GM directions. Simply note, that this was known prior to the episode we do not talk about and it is no longer remembered.
After that you could "un-reveal" the information, so that it disappears from the players' view and you will know, why it isn't revealed anymore.
 
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I got bored and started playing around with how I'd like to see the individual character reveal handled and thought I'd share my ideas.

I really like this approach and the suggested UI looks like very useful and like something I could easily work with.

+1
 
When individual reveals are implemented, could a tag automatically be created for each character that knows the topic so we can sort on them and identify the specific information known by each character? :)
 
I think it's more likely that "Enter Player Mode" will have a way for you to select Everyone or a specific character.
 
Than choosing to put a Tag on everything. Tags have UI requirements and limitations that the developers may not want to fulfill; they clog up the Tags section of the Transitions Pane, you have to write exceptions for things revealed to the whole party, and other things I'm sure I don't know about their implementation.

The Player mechanisms will have to be updated anyway to support individual reveal; piggybacking on that seems easier to me than adding an entirely new Tag system.
 
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Than choosing to put a Tag on everything. Tags have UI requirements and limitations that the developers may not want to fulfill; they clog up the Tags section of the Transitions Pane, you have to write exceptions for things revealed to the whole party, and other things I'm sure I don't know about their implementation.

The Player mechanisms will have to be updated anyway to support individual reveal; piggybacking on that seems easier to me than adding an entirely new Tag system.
Ah ok. Well, yes, that could one way to do it but I can easily see that when I'm working on my content, constantly having to check PV to see who was flagged for what would be detrimental to my workflow. Perhaps substantially so.

YMMV of course.
 
I'm not sure I understand why PC tags would require an entirely new tag system. Tags are already in place and the tag lists are user extensible. My suggestion simply leverages what already exists. Rob loves tags!

What doesn't exist is a way to attach tags to other mechanics like the reveal button. I'd recommend left click reveal all (green button like we have already); right click open multi-tag list (blue button).

With tags we could see exactly which NPCs a PC (or PCs) have spoken to, or the locales they have knowledge of, or, or, or...and we could edit those topics immediately.

With tags we could see whether John + Jim + The Villain are a valid search. If nothing comes up, then those two PCs don't have information about The Villain in common.

With tags we could see whether John has been active in any Frog God Games content.

With tags and some LWD witchery, we could look for patterns across multiple realms! Ok, getting carried away. This would take a little more work and I don't know what the gain would be.... But it's theoretically possible and might be good for looking for content in your multi-realm library to find that NPC that you really think would work well in this instance so you could export/import her.
 
I have to admit, I did a little happydance when I found out that Individual Character Reveal was the #2 item to be worked on from the survey. :D

As to tags working with this, I'm not sure how that would be done, as tags are pretty much binary. A topic either has a tag or it doesn't.

Going back to my example images in the first post, if there was a 'Revealed to Matador' tag, then a search on that tag would bring up Khazamon, but you'd still have to spend some time looking to see which snippets about Khazamon were revealed to Matador.

I'm assuming that 'Enter Player Mode' will be changed to 'Enter Character Mode' and there will be a drop-down menu that will allow you to see what each individual character sees, in which case you could see precisely what Matador sees.

If the tag was applied to the topic title (as to whether the topic itself was revealed to a character), you could do a search for 'Revealed to Matador + 'Revealed to Pundgy' + 'Wizard' to see which wizards are known to Matador and Pundgy. In this case, Khazamon would appear in the search as he has been revealed to both characters and he is a wizard. However, if you did a search for 'Revealed to Matador + 'Revealed to Bryony' + 'Wizard', Khazamon would still appear because he has been revealed to both characters and he is a wizard. Except the fact that he *is* a wizard has not been revealed to Bryony.

Sorry if this is a bit rambling and disjointed. Haven't reached my coffee quota yet.
 
Hi guys, has there been any update about the feature discussed in this thread -Individual Character Reveal? I've been trying to follow where its up to but it seems to keep getting bumped. Apparently it was number 2 in a workflow survey in 2015. Is anyone able to shed any light on if its still happening or likely to happen?
 
At this stage the next thing we know they are working on currently is the Content Market. There's been no hints as to when this will make it in.
 
I'd be shocked if this was in the top 20, to be honest. The amount of reworking of this would be huge as the 'toggle' type thing they have now for 'reveal/not reveal' would have to expand to an array. I'm sure there are other deeper considerations in the code to ensure they don't break anything else.
 
I'd be shocked if this was in the top 20, to be honest. The amount of reworking of this would be huge as the 'toggle' type thing they have now for 'reveal/not reveal' would have to expand to an array. I'm sure there are other deeper considerations in the code to ensure they don't break anything else.

Possibly, but it also adds a massive amount to what can be done. Currently we have no way to treat a party other than as a single entity. Players deserve more than that in my opinion, and it is already becoming industry standard...
 
Possibly, but it also adds a massive amount to what can be done. Currently we have no way to treat a party other than as a single entity. Players deserve more than that in my opinion, and it is already becoming industry standard...
I don't think anyone disputes how much it could improve things.

However, let's put an essential fact and a strong opinion on the table here:

* LWD conducted a survey of what order to work on features after content market and I've seen nothing to indicate they're going to discard that.
* When it comes to campaign management, I think Realm Works redefined industry standard.
 
Individual reveal is another of the features, like character journals, that while it doesn't directly add anything to the world building features of RW it would greatly enhance the usability of RW.

I'd like to see individual reveal, character journals and custom calendars given the highest priority after the CM goes live. The precise order is up the LWD but IMO these three should be the big three features to add.
 
I think web view will take priority to be honest. Web view will open up to a larger market of users and be core in the future of the product from a technology perspective upon which everything else will rely on.
 
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