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I want to see a complex realm.

Derfel

Member
Hello,

I am going to write a review for Realm Works next week but it seems the learning curve is steep. I don't know how to use the program to full potential but so far I am very impressed with what I've seen.

The problem is that, I am afraid to create my own content before I see how RW handles a complex world. I feel like I don't know where to start.

Could anyone invite me to a complex realm temporarily, so I can see the end result before I try it out myself?
 
Derfel,

Do you already have a players license? This isn't an invitation, as I've barely pasted more than a couple paragraphs into my RW, but others have some seriously fleshed out worlds.
 
Back in November/December, just after buying the program I discussed with some other forum members setting up a Web-meeting to show how we were using RW and get and share feedback. It never went anywhere and after I made progress on the learning curve and started using the program I focused on just creating content. I have a LONG way to go, but I have finally kicked off my campaign with my first session.

I would be happy to set up a Join.me session to show how I've been using it. That said, there are other members here who are *far* more experienced not only with RW but with being DMs and designing content. But if you want to see how someone a few months into building a fantasy world has been using it, I would be happy setup a Join.me session or a Google Hangout to show you and discuss. I'm on US Central time and evening weekdays would work best. I often have to collaborate with folks in Asian and Europe so I'm usually on-line until 2-3am.

Send me a PM if you are interested.
 
I think access to more fleshed out RW Campaigns would be helpful to many folks to see how others are using it, what custom stuff they are adding and how they set things up.

Figure the arm chair lawyers will jump in and tell us it is illegal in some way soon though, if we find a way to make it see able.
 
I think access to more fleshed out RW Campaigns would be helpful to many folks to see how others are using it, what custom stuff they are adding and how they set things up.

Figure the arm chair lawyers will jump in and tell us it is illegal in some way soon though, if we find a way to make it see able.

Now you're just trolling.

Do you seriously not get that this is not "arm chair law"?

This is stuff that gets companies sued out of business every day.

Your dismissal of the single biggest legal issue that Lone Wolf has to deal with as "arm chair law" must be quite the relief for Rob and the crew.

"Hey guys, we can stop spending all that money on lawyers! We won't get destroyed in court if we let people share copyrighted material! lfseeney says so!"...
 
Now you're just trolling.

Do you seriously not get that this is not "arm chair law"?

This is stuff that gets companies sued out of business every day.

Your dismissal of the single biggest legal issue that Lone Wolf has to deal with as "arm chair law" must be quite the relief for Rob and the crew.

"Hey guys, we can stop spending all that money on lawyers! We won't get destroyed in court if we let people share copyrighted material! lfseeney says so!"...

Surely the solution is for some kind soul to share something original?

I like Derfel would really like to see what some of the more accomplished users are doing, and how it compares to how i put stuff into RW, and i doubt we are the only two...
 
Realm Works is an elephant. You can't swallow it whole; you have to eat it one bite at a time. Each of us has different approaches. And we likely use different approaches for different types of content. Some folks will detail each and every entry while others will create a bunch of general entries and fill in details as necessary. Regardless of your approach, RW takes time and patience.... Time and patience....

For my most recent sandbox campaign for which I still haven't played a session, I started entering the Lost Lands setting. First came geography with very little detail. Then came major towns. I added maps and keyed them. Then major NPC's. And I got sidetracked with monsters and deities for a while.... With the basics in place, I started revisiting some of the categories to flesh them out with history and encounter tables and background info. And I started writing up HeroLab portfolios for the major NPC's.

In parallel, I also started entering regional information in the areas that players would likely spend most of their time: wilderness encounters, dungeon information, a keep, a village.... And I started fleshing out Bard's Gate which is a major city with 250+ NPCs and a bazillion locations. I quickly decided that bit players need only be mentioned in their shop or dungeon locations but I also created a master index of all names so I can track them down easily later.

I'm maybe halfway through with what I had envisioned and Frog God Games keeps threatening to release a Gazeteer which I'll want to add. And I can't even count how many hours I've invested or how many times I've changed my mind on how to approach this beast. But watching the interlinkages multiply to create a complex web of locations, relationships and interdependencies has been magical.
 
That sounds like exactly the kind of thing i would like to see (presuming the is no copyrighted material) - again, mostly so i can compare how i use RW, and pick up any ideas for building my own realms.
 
I'd open my realm up to folks to see but you'd have to view as a player. However, nothing is revealed to players yet.... I'm trying not to clutter the change log.

My hope is that the Market Place will allow me to send a clean copy to myself so I can use this as my master copy for multiple campaigns/parties each with their own version and different reveals based on where in the world the players are.

I'm also waiting for individual reveals but I'm not sure if I'll be patient enough for that.....
 
I posted these over on G+ eons ago but I'm sure some haven't seen them. Bear in mind that these are old screen shots and I've changed my mind on how to organize things more times than I can remember and I've deleted almost all of the mechanics topics I entered early on as I would prefer to purchase a full ruleset for Pathfinder rather than me adding it piecemeal. I don't consider my campaign large (it's at 1300 topics whereas I know some folks are over 15000) or complex. But it gives some ideas of where things could go with a little effort.

The Crucible of Freya is one of the modules I've entered. I built the flowchart by going through the adventure and every time there was a decision, event, bold heading, whatever, I added it and linked it logically.

https://drive.google.com/file/d/0B38xJJAsUPYUeDJHa3BNVGNKQ1E/view?usp=sharing

That worked out well so I was curious how RW would handle a medium-sized dungeon. Stoneheart Mountain Dungeon is a 9-level crawl. I have entered all the material for the first 4 levels and then...fatigue set in. I haven't returned to it. I have one level with names only and the last 4 have no entries whatsoever yet. This is partially due to my creating a flowchart of every room and just burning out. The flowchart most certainly helped me visualize the dungeon. Here are the three different ways to view flowcharts -- vertical, horizontal and crazy.

https://drive.google.com/file/d/0B38xJJAsUPYUUmZQbzJBV1psMjQ/view?usp=sharing

Maps work nicely. If the map is keyed, I place the pins over the location numbers and turn them off -- I can hover for a description this way while keeping a pretty map. Have I mentioned linkages? That's the true magic sauce in RW. And unlike wiki's, the linkages are automatic. The right and left columns are what you should be looking at.... While these are maps, that center frame is always your current topic while the left and right provide context at a glance.

https://drive.google.com/file/d/0B38xJJAsUPYUVnpXc2hmRHF0YUU/view?usp=sharing
https://drive.google.com/file/d/0B38xJJAsUPYUR1h0QXBtb1pBa0k/view?usp=sharing

For module text, I find that I'm moving things around, restructuring things, creating logical groups. But I'm not really adding any material at this point. Here's one room with the original text and my RW adjustments.

https://drive.google.com/file/d/0B38xJJAsUPYUM1hLbVd5S2dUb3M/view?usp=sharing
https://drive.google.com/file/d/0B38xJJAsUPYUcTlYcTZxUkJ3QWs/view?usp=sharing

Enough babbling. One of these days I'll make some new screen shots. My use of containers has changed dramatically. I've started using tags to tie things together better. And I've started breaking up large tables as RW hates large topics.
 
Forgot to mention. If an image is "too small", blurry or difficult to make out, that's on purpose to protect players from themselves. There are definitely spoilers there so this is my compromise so they can still enjoy the adventures should they play in them some day.

On my end, trust me, these are all in full techno-color with surround taste and extra snorfles. I'm not shy about maxing out image sizes.
 
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I like Derfel would really like to see what some of the more accomplished users are doing, and how it compares to how i put stuff into RW, and i doubt we are the only two...

You can add me to that list. I feel like I've fumbled my way through entering my adventure. I understand that the program is open to however you want to interpret/use it, but I always prefer a look at examples to give me some ideas. I went to all of the discussions available at Gen Con 2014 and learned about containers. What a brilliant concept! And it was there the whole time. :eek: RW is kind of like Photoshop, very few, if any, know everything the program is capable of doing.

I posted these over on G+ eons ago but I'm sure some haven't seen them.

I have not seen them, thanks for resharing. Even though they are out of date to you it doesn't matter to the rest of us. It gives us an idea of how we can organize our world.

What I think would be helpful to us users is to have one or more seminars at Gen Con that we can share how we use RW. If not a seminar that we sign up for then maybe one or more prearranged-impromptu meetings. Those who use laptops and bring them to Gen Con could show how they use RW. Just a thought.
 
I am always up to share, and see others work, no better way to learn than to discuss why each of used did what we did.
 
Oops, did I just trigger an old forum war? Sorry :)

Send me a PM if you are interested.

I will send you my G+ profile, so may be we can arrange something. (My timezone is UTC +2)

I posted these over on G+ eons ago but I'm sure some haven't seen them.

Thanks AEIOU, these are awesome!

I am always up to share, and see others work, no better way to learn than to discuss why each of used did what we did.

Thanks for the invite it is much appreciated.
 
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well invite sent, but Christ on a cracker the latest update messed up everything I have worked to do. I had a clean organized separated world and story almanacs with links and all kinds of great stuff. now it is one big stupid mess.

I will still show it, but I have no idea where to begin to fix it now. Should rename it BigFnMess Almanac.
 
I'd open my realm up to folks to see but you'd have to view as a player. However, nothing is revealed to players yet.... I'm trying not to clutter the change log.

My hope is that the Market Place will allow me to send a clean copy to myself so I can use this as my master copy for multiple campaigns/parties each with their own version and different reveals based on where in the world the players are.

I'm also waiting for individual reveals but I'm not sure if I'll be patient enough for that.....

Actually that change log needs a clear feature, that's what I forgot to ask for. Feature request incoming.
 
So fro the first time I decided to test the player view window on my desktop and realized that it has no sizing feature, its full screen or nothing. Not a huge deal unless you run a eyefinity desktop of 5760x1080, then its a huge PITA lol. However this will of course not be a bug deal when gaming, as I will use a lappy and an external player facing monitor for player view. Just a funny thing when you lose your entire screen to a white back ground, was not sure what happened for a sec. hehehe.
 
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