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I need to add drawback that adds +4 to my skill points

Out of the blue my GM wants to use a 3nd party rule that gives me a drawback but i get 4 skill points for it.

I try looking for a feat and so on that can do that but i could not find any.

any idea or tips that i can do this?
 
Easiest way that I can up with would be to make note of the drawback in the journal and then just do a permanent adjustment to add the 4 skill ranks.

The more complicated way would be to create the new drawback in the editor for full functionality.

The compromise would be to create a new drawback in the editor that does nothing other than show the text of the drawback and then use a permanent adjustment to add the skill ranks.
 
Is this a specific draw back that gives +4 skill points or is it a general rule that you gain +4 skill points for taking a drawback?
 
if it's just a new drawback, create the drawback in the editor and add an eval script that is

Post-Attribute
Code:
#resmax[resSkill] += 4

if it's +4 for taking a drawback you would need to make a mechanic, give it a source and put an eval script like

Code:
if (hero.tagcount[Drawback.?] >= 1) then
   #resmax[resSkill] += 4
endif

if you get +4 for each drawback you take, it would again be a mechanic with something like:

Code:
foreach pick in hero from Ability where "Drawback.?"
   #resmax[resSkill] += 4
nexteach

Note these are untested but should work, feel free to ask any other questions.
 
Thanks for the code Andrew

I meant to put that I wouldn't be the one to know the code for the fully functional drawback in the editor, but in my haste didn't get that in my initial post.
 
My bad,it from this rule page.

http://www.d20pfsrd.com/gamemasteri...les-3rd-party/adamant-entertainment/Drawbacks

I get only get 4 skill points from taking the drawbacks from this page per drawback.
and i think that codes works, thx AndrewD2.

p.s
Does any one think i was damm when he made me pick from Cowardice or Fanatic?
(I do not have a god so i can not help anyone with a god, took Fanatic in the end but no idea why he did not let me take Intolerance for my hate of divine spell casters)
 
Be sure you take care into what the rule you are implementing does, and where in HL you want it to go. In Pathfinder, there are two negative options available. there are Flaws, which are anti-feats, and there are Drawbacks, which are anti-traits.

Either way, when you take a flaw, it is going to add one to your available Feat count. When you take a Drawback, it is going to add one to your available Trait count. It think to implement this properly, you will need to undo this addition. Meaning your Cowardice drawback will not only have to add the 4 skill points
Code:
#resmax[resSkill] += 4
but it will also have to remove one trait slot (the extra that gets added behind the scenes by adding a drawback).
Code:
#resmax[resTrait] -= 1

Alternatively, if you want to implement this as a Flaw instead of a Drawback, you'll have to remove a feat, instead of a trait:
Code:
#resmax[resFeat] -= 1

All these operations should probably be done very early, say First 1000.
 
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