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I had an intresting problem.....

  • Thread starter Thread starter Dean_Kirkpatrick at nas.a
  • Start date Start date
D

Dean_Kirkpatrick at nas.a

Guest
In a data file i was making it requried a stat be limited by the
points of the army, as in 1 per 150 pts.

I resolved this by defining a new composition group for the stat,
setting the compsition rule.

I then made a hidden child unit that would not be printed out and
this child unit then was used to midify the parents "stat", the
points of the child unit then went to the composition group for that
stat rule.

This solved the problem.

Was there a better or easier way??

Another note is there a way to stop a type. That is the parent unit
requires all child units to be a a type(type:Trooper-child) this
makes all attched units type trooper yet the squad leader if taken
isn't a trooper but an elite, is the a way to make the leader not a
Trooper? Other that defining all the other options individually as
Trooper and then the leader as an elte?

If not it would be great to add something like (type:!Trooper) which
would make this unit not a trooper. Yet all other child units
attached would be would be.


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At 13:10 13/02/2002 +0000, you wrote:

>Another note is there a way to stop a type. That is the parent unit
>requires all child units to be a a type(type:Trooper-child) this
>makes all attched units type trooper yet the squad leader if taken
>isn't a trooper but an elite, is the a way to make the leader not a
>Trooper? Other that defining all the other options individually as
>Trooper and then the leader as an elte?
>
> If not it would be great to add something like (type:!Trooper) which
>would make this unit not a trooper. Yet all other child units
>attached would be would be.

The attribute 'dtyp:Trooper' on the squad leader would delete that type.


--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.


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