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I am completely stuck adding Revelations to my Oracle Mystery.

marikunin

Active member
The Final Revelation text doesn't show up on the mystery description and I thought I bootstrapped it to my mystery. I also want to add the other revelations to it, but am having trouble. For example, one has bonus feats granted at certain levels, but the blurb says count:Classes=>X stuff that I don't understand. Also, I tried fiddling with the mystery bootstraps and now it doesn't show up under the Choose Mystery menu...
 
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That blurb is probably a bootstrap condition, which shouldn't be necessary for this. Can you post your .user file so I can take a look?
 
I'm not sure how to post my .user file...I mean, I know where it is on my computer, but I'm unsure how to import it...
 
Alright, so a couple things to check, based on the file there.

First, you gave your Mystery a source, so make sure that is on.

Second, it looks like you added the SpecSource for the "secondary class" version of Oracle (from the variant multiclass rules in PU), you need to add the SpecSource tag for the normal Oracle class (cHelpOra) before you can add it there. This is why you can't add the pick, I suspect.

Third, you've defined several Custom tag for your mystery, but none of them match the Custom tags on your example revelation. You should have 1 Custom tag for your Mystery, and it should be the same tag on both the Mystery and all Revelations

Fourth, you left out the eval script which sets the candidate expression of the Revelations table based on your Custom tag on the Mystery. Looks like this:

Final 99999999
Code:
      ~add a requirement to our tertiary specials that they have a Custom
      ~tag that matches our own
      linkage[table].field[cCstS3Expr].text &= " & (" & tagids[Custom.Myst?,"|"] & ")"

Fifth your example revelation has sources set to Serpent's Skull & Faiths and Philosophies, so you probably want to change that to have the same source as the mystery.

Sixth, I misunderstood your original question about bootstrap conditions as relating to the final revelation. If you're talking about the bonus feats on Perseverance, then yes you'll need to add bootstrap conditions
 
Ok so I made the changes you mentioned. I'm not sure how to add the bootstrap conditions for the bonus feats on Perseverance, though.
https://drive.google.com/open?id=14BOj74Ejuon28jvCk8Swo6j0O2uYfISF

Custom Tag still not matching.

On Mystery
<tag group="Custom" tag="OraMysJoy" name="Mystery of Joy" abbrev="MysJoy"/>

On Revelation
<tag group="Custom" tag="OraMystJoy" name="Mystery of Joy" abbrev="Mystery of Joy"/>

The timing of the eval script I posted should be Final 99999999, not First 2147483647.

For the Immunities you bootstrap to your Final revelation, you can add a bootstrap condition at First 500 like this:

count:ClsAblLive.Oracle >= 20 & !AbReplace.cOraFnJoy & !AbReplace.cOraFinRev

Note that this has 3 elements which all must be satisfied. 20 or more oracle levels, Not replacing this specific ability, Not replacing All Final Revelations.

For the bonus feats on Perseverance, you probably only need to copy that first requirement, and adjust the number of levels checked.
 
Give each a try, and if you have something specific giving you trouble, post to the forum with what you're trying to do and what you have so far.
 
Ok so I'm trying to add Crippling Sorrow to Hero Lab. I figured how to make it a standard action, but then it mentions working in a 100 feet radius, and a -1 penalty to attack rolls, skill checks and saving throws for a number of rounds equal to your charisma modifier. I'm wondering where exactly in the Editor I'd even edit those things. Basically the Editor is still confusing me. I keep looking at the tutorials but there seems to be everything except for what I need.
 
What's the rule you're trying to implement? I recommend just copying the whole set of text into this forum.


Also, think about similar things - what else in the Pathfinder game works like your ability does? You can copy those things to study them.
 
I keep looking at the tutorials but there seems to be everything except for what I need.

Yep, it's quite the beast at first...

For your Crippling Sorrow ability, you basically don't need to script anything except maybe the # of uses per day.

Creatures affected by Crippling Sorrow could activate a Conferred adjustment (see Adjustments tab) that you would need to script for it to be available: take a look at some of the other Adjustments that have comparable effects for examples. Note that the Adjustment is a different thing, and its script does not go with the Crippling Sorrow thing.
 
Oh, okay. Here are the abilities.

Crippling Sorrow (Su): You know how a lack of joy can crush a creature’s spirit and affect every action the creature takes. As a standard action, you can discourage your enemies. All enemies within 100 feet who can hear and understand you gain a –1 penalty on attack rolls, skill checks, and saving throws for a number of rounds equal to your Charisma modifier. At 10th level, this penalty increases to –2. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. This is a language-dependent effect.

Instant Friends (Su): As a standard action, you can influence a creature to be friendly. A single creature within 30 feet that can understand you must succeed on a Will save, or it is regarded as a friend and ally, as per the spell charm person. This lasts for a number of minutes equal to the oracle’s level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. This is a language-dependent effect.

Euphoric Healing (Su): Once per day, when you cast a cure spell (a spell with “cure” in its name), your healing directs a wave of the euphoria to the target, healing the creature for an additional 1d8 points of damage. At 5th level and every five levels thereafter, you can use this ability one additional time per day. This does not deal additional damage to creatures that sustain damage from cure spells.

Gotten from here: https://www.d20pfsrd.com/classes/ba.../oracle-mysteries-jon-brazer-enterprizes/joy/
 
Here is how I would program these in the editor.

Crippling Sorrow (Su): You know how a lack of joy can crush a creature’s spirit and affect every action the creature takes. As a standard action, you can discourage your enemies. All enemies within 100 feet who can hear and understand you gain a –1 penalty on attack rolls, skill checks, and saving throws for a number of rounds equal to your Charisma modifier. At 10th level, this penalty increases to –2. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. This is a language-dependent effect.

Setting up the name to be Auto-generated
In the section "Action, Duration, Range, and Save Info", enter 100 on the range line, and select Feet for the Range Measure line. In the "Automatic livename Generation" section, find the "Section 3 - InParenthesis" and click the button, then check the box for "Include Range text".

Setting up the Charges to be Calculated automatically
Go to the Charge Information section, check the box for "Show in Tracker Resources List?". Since we start with 1 charge, enter 1 on the "Base Charges" line. In the Automatic Calculations button, click the "Levels / 5" box. For Usage Period pick "/day".

Instant Friends (Su): As a standard action, you can influence a creature to be friendly. A single creature within 30 feet that can understand you must succeed on a Will save, or it is regarded as a friend and ally, as per the spell charm person. This lasts for a number of minutes equal to the oracle’s level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. This is a language-dependent effect.

Setting up the name to be Auto-generated
See above for range.

Setting up the Charges to be Calculated automatically
The duration it is talking about is actually charges. You should be able to pick a different Automatic Calculations box and Usage Period.

Setting up the DC to be Calculated automatically
In the section "Action, Duration, Range, and Save Info", on the Standard DC line, choose whichever attribute Revelations use (Charisma, I think?).

Providing Convenient Context
Since it mentions it works as a spell, go to the section for "Description Appends" and in the "Append Spell Information", check the box for Charm Person

Euphoric Healing (Su): Once per day, when you cast a cure spell (a spell with “cure” in its name), your healing directs a wave of the euphoria to the target, healing the creature for an additional 1d8 points of damage. At 5th level and every five levels thereafter, you can use this ability one additional time per day. This does not deal additional damage to creatures that sustain damage from cure spells.

Setting up the Charges to be Calculated automatically
Pretty much as mentioned above.
 
Thank you sooooo much. Um, last thing. For Euphoric Healing I looked up cure spells for the append spell information and....which cure spells do I tick off? There's a lot of them...
 
Thank you sooooo much. Um, last thing. For Euphoric Healing I looked up cure spells for the append spell information and....which cure spells do I tick off? There's a lot of them...

I wouldn't append any spell info. The caster already has it with their memorized/prepared spells. You only need the text for the power.
 
I agree with Dami, if you tried to append the spell info of all the cure spells it would be too long to be useful, so you can just leave them off.
 
Alright. Also on the character sheet when I click "cast cure spells" it says cure (constructs only) is that normal or should it not say constructs only? Otherwise thanks for all of your help.
 
That sounds like something unrelated to the mystery, maybe a curse or archetype? I'd have to see the portfolio.
 
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