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Hunter: Primal companion

Crazywolf

New member
Hello,

I was wondering if this works correctly in herolab? The books themselves are already a tad confusing and herolab just confuses me even more.

For instance is it normal that you do not select a base form under primal transformation tab? Or is it supposed to copy the base form from the creature itself? As currently it looks to me like herolab treats the creature as a rump with a head. You can for instance never add rake/trample/pounce as it requires a quadrupedal eidolon? But i have a tiger i am giving the points to. You can not even add say 4 legs and then add the evolution rake, wich i presumed gave me a 8 legged creature,4 nomal legs and 4 extra legs?

Also i noticed the orginal attacks of the creature stay in the attack tabs even though in the primal transformation tab it says 0/5 allowed natural attacks. Should the original natural attacks go away normaly?

Hope someone can shed a light on this?
 
Unfortunately, animal companions races are not built with the same assumptions and giving the same information normally present with an eidolon. Getting them working perfectly with this archetype will require an overhaul of all the races, and until we can do that I recommend you just add what you need and ignore the validation errors, sorry!
 
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