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Howlers... sound off...

We appreciate the excitement, but we're still collecting paperwork from everyone. We won't be actually adding anyone to the Beta team until mid-March.
WOOO!!! It's March... Come on mid March... Daddy needs a new piece of software. :)
 
Hello everyone,
another Howler checking in. This is my first post to these forums, just joined. I am also relatively new to Hero Lab and recently returned to gaming after an hiatus of a few decades (yeah, I am showing my age).

I expect I'll be the one to make all the newbie mistakes and work out how it breaks that way. :-)

Nice to meet the gang. Looking forward to being an active part of the project.

To the development team: nice timing, thanks for the birthday present. :-)
 
LOL, i know what you mean. Im so much more productive these days. That Im sure will change after the middle of march. :)
My bosses will hate the idea of me suddenly having to enter in TONS of data to the system. My productivity will take a nose dive.

Oh, Rob... what are the sizes of RealmWork campaign files. Generally? A couple gig? 400mg? 2 TB!!!!
 
Oh, Rob... what are the sizes of RealmWork campaign files. Generally? A couple gig? 400mg? 2 TB!!!!

It completely depends on you and your campaign. Seriously, the single biggest factor will be the images and other non-text content that you manage in your realms. Text is tiny by comparison. One map image can easily consume the space of scores of pages of text.

For all that content, you can control the storage requirements by taking steps to decrease its size. For example, you can control the resolution and compression methods used on images. Do you need a 300dpi image for viewing on the screen? Probably not. If you drop an image from 300dpi to 100dpi, you may be plenty happy with the image quality on the screen and save yourself almost 10 times the storage space!

So you'll be in charge of all that. :)
 
It completely depends on you and your campaign. Seriously, the single biggest factor will be the images and other non-text content that you manage in your realms. Text is tiny by comparison. One map image can easily consume the space of scores of pages of text.
True enough... Mostly wondering because I'll likely use dropbox to keep my two machines in sync with the background database file(s).

Would there be any issues with this? Licensing etc? Like with Hero Labs, I've got 4 computers(maybe 3... I think the other one is) licenses for use. I use Dropbox to share the portfolios amongst all three(four). From the sounds though, Realm Works will be one initial upfront license and then, assuming cloud support, usage fees. So I should be able to share my RW files(until cloud sync works) by way of Dropbox?
 
True enough... Mostly wondering because I'll likely use dropbox to keep my two machines in sync with the background database file(s).

Would there be any issues with this? Licensing etc? Like with Hero Labs, I've got 4 computers(maybe 3... I think the other one is) licenses for use. I use Dropbox to share the portfolios amongst all three(four). From the sounds though, Realm Works will be one initial upfront license and then, assuming cloud support, usage fees. So I should be able to share my RW files(until cloud sync works) by way of Dropbox?

this was answered on kickstarter, i think. we cant do this, its not designed in the same way, i dont think. the cloud support is for their cloud, not dropbox. we cant control the folders initially where it stores. on kickstarter they explained that it was definitely very different from the way hero lab works, and its not like portfolio files.

But unlike hero lab, realmswork's licenses is by user, but not by computer, but without the cloud, you wont be able to share campaigns between computers (well not easily, supposedly there is a way to export and reimport).

obviously im not an employee, am i remembering correctly rob?
 
also, our email that we received (assuming we're all howlers here) told us that we could only install on one computer until the cloud. I assume this is for that very reason that you cant just copy "files" across?
 
also, our email that we received (assuming we're all howlers here) told us that we could only install on one computer until the cloud. I assume this is for that very reason that you cant just copy "files" across?
Meh... Files is files. Worst case you could install the entire thing to a dropbox drive. Even if they save to the user directory, that can be mapped to a dropbox folder.
I'll play around and submit bug reports and status reports about how I'm breaking my own stuff.
It'll be interesting.
 
Meh... Files is files. Worst case you could install the entire thing to a dropbox drive. Even if they save to the user directory, that can be mapped to a dropbox folder.
I'll play around and submit bug reports and status reports about how I'm breaking my own stuff.
It'll be interesting.

In theory you're right, but it might not be so simple... depending what type of database they are using. Speaking of which, i know you told us at some point Rob, but what sort of database is it running under locally? (I know its SQL Server on the cloud)
 
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@Thrantor's idea will work. The issue is that it will only work for a single user. The limitation is that GMs cannot use the technique to share material with *PLAYERS*. That will require our cloud. This is the issue that arose during Kickstarter.

Basically, you would perform a backup of the database to Dropbox from Computer1. Then you do a restore of the database from Dropbox onto Computer2. Then you reverse the process. It's clunky, but it would work until server syncing is online.
 
@Thrantor's idea will work. The issue is that it will only work for a single user. The limitation is that GMs cannot use the technique to share material with *PLAYERS*. That will require our cloud. This is the issue that arose during Kickstarter.

Basically, you would perform a backup of the database to Dropbox from Computer1. Then you do a restore of the database from Dropbox onto Computer2. Then you reverse the process. It's clunky, but it would work until server syncing is online.

What if you installed the program on your dropbox directory? Would it require a restore/backup process?
 
What if you installed the program on your dropbox directory? Would it require a restore/backup process?

You can't do that for a number of critical and technical reasons. The database *must* be installed on the local computer and not shared directly.
 
You can't do that for a number of critical and technical reasons. The database *must* be installed on the local computer and not shared directly.

Rob, do you use dropbox? (I dont mean this sarcastically, im curious) Because im thinking there might be some confusion. Dropbox folders are local to the computer.

i just dont know how the database installation works. If for example the database was installed in c:\database (I dont know where it goes), and I were to copy that onto disk, put it in another computer and copy all the files onto the other computers local drive and make c:\database on the second computer exactly equal to the c:\database on the first, would i be able to start Realm Works on the second computer, or would that not work would i have to do a reindex every time i launched realmsworks?
 
Rob, do you use dropbox? (I dont mean this sarcastically, im curious) Because im thinking there might be some confusion. Dropbox folders are local to the computer.

i just dont know how the database installation works. If for example the database was installed in c:\database (I dont know where it goes), and I were to copy that onto disk, put it in another computer and copy all the files onto the other computers local drive and make c:\database on the second computer exactly equal to the c:\database on the first, would i be able to start Realm Works on the second computer, or would that not work would i have to do a reindex every time i launched realmsworks?

I barely use Dropbox - mostly for sharing large files with others, which I then store elsewhere on my system. But I'm familiar with how it works.

If you truly share a database, you will run into all sorts of problems. The database is designed with a fundamental assumption that it won't be directly shared. So you could potentially do what you're trying to do and it would blow up badly for you - read: data loss. That's not something we currently plan on changing at any time in the foreseeable future, since there are some major technical issues involved.
 
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