FreakFire74
Well-known member
By the way, I finished A but the Abyssal Wretch is not in the monster file. I will now focus on letter B since I kinda understand this so I think its better if we add it later or if someone else adds it.
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My Baphomet has Str 30. Yet he's only getting a +5 on damage. In the book his damage is +10. How do I fix this?
Reach:
For reach, there should be a normal wReach field, the wRangeNorm and wRangeLong only apply to ranged attacks. Not sure what you mean about Armory though, if you go to Output Hero Statblock are the attacks showing up there?
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.
Is there a spell selection panel?
Canolith has a ranged tongue attack that apparently uses STR bonus for damage. I cant get it to get the STR bonus. Finesse tag doesnt work. What am I doing wrong here?
I'm still confused by Reach attacks. I am now entering them as range attacks, so I can set a range, but I think this is incorrect. However, If Im entering them as other melee attacks I cannot set reach. This is one of the most commonly occuring problems I've run into so far (most of the creatures are large/huge so have larger reach)..
What are the tags/fields for reach?
I tried to explain before but if you are using the editor, when you add a Bite or Other MElee attack, you'll see # DIce, Dice # sides, Attack Modifier, Damage Modifier, Override Damage, Attack Effect, Reach, Target, Save DC Ability, Resist Ability, and On-hit effects in addtion to the 4 buttons (Cond., Copy, Fields, Tags).
Where the Reach field is you usually can type in reach numbers like 5, 10, 15.
This translates to the field id: wReach
As far as getting STR to be used as the damage, I think you can use the weapon tag wProperty.Thrown, but I'm not 100%, you can always simulate this by directly manipulating the Damage Modifier field.
There is a problem with adding both Spellcasting and Innate Spellcasting to the same creature if they have different casting attributes and I would suggest skipping those and letting someone with more experience doing them.