jbearwillis
Well-known member
I have a few scripting questions I need help on.
1) When I bootstrap a piece of gear that raise a die or gives a bonus, how do I script that piece of gear to only give it's bonus when the armor is activated (checked) and not to give it all the time or a piece of gear bought to only give it's bonus when the armor is checked as equipped.
2) How do I script the gear to only be able to be bought only when you have one of the three types of powered armor I have (They are light, Medium, and heavy powered armor).
3) How would I script armor to allow only so many pieces of gear (Lets call them Mods) to be attached to them.
That's all I can think of as of right now - any help is most appreciated.
1) When I bootstrap a piece of gear that raise a die or gives a bonus, how do I script that piece of gear to only give it's bonus when the armor is activated (checked) and not to give it all the time or a piece of gear bought to only give it's bonus when the armor is checked as equipped.
2) How do I script the gear to only be able to be bought only when you have one of the three types of powered armor I have (They are light, Medium, and heavy powered armor).
3) How would I script armor to allow only so many pieces of gear (Lets call them Mods) to be attached to them.
That's all I can think of as of right now - any help is most appreciated.
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