Viking2054
Well-known member
So, now your telling us it's not just a GUI problem?
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So, now your telling us it's not just a GUI problem?
Even avoiding leap seconds and the like, what about festivals that fall outside months, a common feature of some calendars?Real Life calendars based on a planets orbit, rotation and lunar orbit can't be helped. But in my opinion, anyone who designs a calendar and game system like that deserves the headache he gets. I can understand an occasional leap day or reverse leap day... but I wouldn't want to deal with leap minutes or leap seconds or whatever in my RPG worlds. I will basically force my worlds into nice clean orbits that for the most part have a static number of days in the year thereby foregoing any problems created by the principles of real life orbits around a star.
My question is more about miscommunication. In my opinion we were led to believe that it was a GUI problem and not a capability or structure problem.
...3 September 1752 through 13 September 1752...
It's much more complicated than that. You can certainly put down some point in time as the starting point for calculations That's reasonably easy.Dates are in general held within databases in some sort of floating decimal format. That number is the difference from a base date. I believe in Oracle it's some date in 1970. Once you map what that base date value is, then it's a matter of converting it to what that means in whatever calendar for the display. And the GUI has to make sure that what you create follows logical rule and doesn't crash the application.