Hi,
I'm trying to add the Balanced Scale of Abadar class (from the Dark Markets book) and I'm having issues figuring out how to add the type of bonus to a skill. There's a +2 Sacred bonus to disable device (so I know its BonSacred that I need), but fitting it in the script is driving me nuts.
the help files have this example:
hero.child[aSTR].field[BonLuck].value = maximum(hero.child[aSTR].field[BonLuck].value, 5)
which I've tried a few variants of, but I can't make it mesh with the skill script:
#skillbonus[skDisable] = #skillbonus[skDisable] + 2
which works fine right now.
On the one hand, the odds of my getting another sacred bonus to disable is probably slim to none, on the other, I'd rather have it right from the get-go.
Or maybe I just graded one too many papers this week and it fried the extra brain cells I need for this one, either way, thanks for any help!
I'm trying to add the Balanced Scale of Abadar class (from the Dark Markets book) and I'm having issues figuring out how to add the type of bonus to a skill. There's a +2 Sacred bonus to disable device (so I know its BonSacred that I need), but fitting it in the script is driving me nuts.
the help files have this example:
hero.child[aSTR].field[BonLuck].value = maximum(hero.child[aSTR].field[BonLuck].value, 5)
which I've tried a few variants of, but I can't make it mesh with the skill script:
#skillbonus[skDisable] = #skillbonus[skDisable] + 2
which works fine right now.
On the one hand, the odds of my getting another sacred bonus to disable is probably slim to none, on the other, I'd rather have it right from the get-go.
Or maybe I just graded one too many papers this week and it fried the extra brain cells I need for this one, either way, thanks for any help!