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How do you do a live session online?

Sevrick

Member
Ok so I got Realm works and it's great but I found out that people who join your realm as players can't see the content you reveal live. They have to exit out of Realm Works sync then join again to see the changes. There has to be a better way. If I want to revival something while in a session the players shouldn't have to do this every time they want an update on information. Maybe I missed somthing can you plz help.:)
 
That's how it works.
It is not intended for "live" updates at this time, other than by showing the Player View on a separate monitor.

The idea of "live" updates has been raised as a possible future thing, but it is not available now.
 
You want a Virtual Table Top system not a Campaign Management System. There are several out there. D20Pro is working on D20Pro Unlimited which is supposed to support a lot more game systems then the D20 kind, once it is released. Anyway, Google 'Virtual Table Top' and you should find something that fits your needs.
 
You want a Virtual Table Top system not a Campaign Management System.
Silveras said:
That's how it works.
It is not intended for "live" updates at this time, other than by showing the Player View on a separate monitor.
The idea of "live" updates has been raised as a possible future thing, but it is not available now.
Viking & Silveras are Spot on with their comments, and A more and more common mis-interpretation of RW current use.
Not sure if the LWD web page is grey on this (wasn't to me) but seems a lot of people are not seeing the applied differences.
  • Between Game Management / VTT
  • Player View / RW Player Addition
Just to name the more common ones. Maybe LWD (Liz?) needs to revisit and refine the webpage for clarity? Might save a lot of confusion/ disappointment & buyer remorse ..... Just a thought.

There are several out there. D20Pro is working on D20Pro Unlimited which is supposed to support a lot more game systems then the D20 kind, once it is released. Anyway, Google 'Virtual Table Top' and you should find something that fits your needs.

Just to add to Viking's comment....
As a Developer supporter of D20Pro, the intent of unlimited is to make D20 game edition neutral. And to be able to apply it to a myriad of other non D&D-esk type games.
HOWERVER, With that said, It is also the intent to integrate Herolab (already in the works) and Hopefully RW as well into the D20Pro System.
LWD (aka Rob) has always maintained he has no intention on getting into the VTT business. Leaving that venue to the Folks at D20Pro, certainly brings a lot of good possibilities for the future.

See Here for Details
https://www.kickstarter.com/projects/magehand/d20pro-unlimited-virtual-tabletop

DLG
 
One thing to add, what RW **DOES** bring to the table (pun intended) is the removed need for historial delays, and "lost info".

Having players able to "sync" after each session, and have a complete historical reference of the game play in the campaign is money in the bank. Every hand out can now be a reveal in RW not a "lost sheet of paper" or another sheet for the mound of paper in that pile over there that payers whine when asked to "find it".

As well it is a simple shared locale for house rules, house changes and even rule lawyering.... Not that any game system has vague rules open for arguement......

these things alone from my gamiong experience represent a major step forward. We have a monitor the GM uses to share info to the players, that will be my "live" view for the players.
 
One thing to add, what RW **DOES** bring to the table (pun intended) is the removed need for historial delays, and "lost info".

Having players able to "sync" after each session, and have a complete historical reference of the game play in the campaign is money in the bank. Every hand out can now be a reveal in RW not a "lost sheet of paper" or another sheet for the mound of paper in that pile over there that payers whine when asked to "find it".

As well it is a simple shared locale for house rules, house changes and even rule lawyering.... Not that any game system has vague rules open for arguement......

these things alone from my gamiong experience represent a major step forward. We have a monitor the GM uses to share info to the players, that will be my "live" view for the players.
Quite Right Exmortis... Thanks for that counter-point to add perspective from both sides of the isle. I would add that the elements you describe do rest squarely in the "game management box" not a VTT. Your point of ease of re-accessing information is, IMO, one of the best features RW offers as a whole for keeping the game rolling along "LIVE". TOO many times have both players and DMs get derailed or quagmired looking for that obscure house rule or old note, thus losing both the momentum & emersion of the moment.
 
TOO many times have both players and DMs get derailed or quagmired looking for that obscure house rule or old note, thus losing both the momentum & emersion of the moment.

Isn't that the truth, and with a quick note to myself, as GM I will take the time between games to add those rules to my personal sources section if they are rules that require GM intervention, ruling, or other wise must be detailed beyond the book reference.

I already have many such rules we have run into in previous campaigns witrh their own topics. The worst is item damage, the rules and info are spread all over the CRB, now its a topic with 5 sub topics, ezy pezy and in one locale.
 
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