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How do I add recurring 3+Int Mod/day from a feat?

Asandir

Well-known member
I am working on a feat that I am adding to a dataset and it allows the character to use it 3+ INT Mod/day.

Adding the feat a second time, adds additional 3+INT Mod/day.

I've got it adding the base 3+INT Mod solved, I'm just not sure how to do the additional 3+ INT Mod/day.

Any suggestions about where I should look or where to begin with this?

Thank you.
 
The Ninja Trick Deadly Range is an example of how to have every other copy of something add improvements to one of the copies of that thing. You'll find that on the Custom Ability tab, but the mechanism will work for feats, too.
 
Mathias,

Thanks that worked! After I fooled with it a while. Still don't entirely understand what I did. The only thing I am getting now is the Feat appearing each time I add it, on the Tracked Resources.

So it is displaying as follows:

<0/0> |<< Enlarge Hex
<0/0> |<< Enlarge Hex
<0/30> |<<Enlarge Hex (30/day)

How do I get rid of the first and second ones and only have "#3" appear.

Thanks.
 
In the portion of the script that says "if we're not the first copy, do these things", add the following line:

perform delete[User.Tracker]
 
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