Hi guys,
first time poster here since we purchased hero lab for our group last sale.
Our group plays for three years now and in my homebrew campaign they managed to get to level 10 already.
We still love Pathfinder but due to multiple breaks with sometimes several months break between sessions especially the more detailed rule-aspects in fights drastically slows the pace of a session.
Numbercrunching, increasing/decreasing attack rolls, spells, effects, feats, conditions... You all know the drill. Especially if you climb those higher levels. I build myself a big improvised excel-sheet to half-manually do things.
So now I stumbled across the tactical console. It seems great for my purpose!
But some questions aren't aswered yet: How can my players benefit from those faster/half-automated features herolab provides?
I mean - Sure I can always tell my players: "Your AC is now at XX and your attack rolls with that buff and that are XX" but isn't that against the purpose of speeding up the pace?
Wouldn't it be much more useful if the players could also see the tactical console with all their temporary changes for their characters?
Example: Level 10 Fighter is buffed by (You name it) also debuffed by (You name it) and want to use Power Attack now - What is his Attack Roll now? Just use tactical Console - There it is. He should see it himself.
I could display it on a big screen but then they would also see enemies etc.
Is there a solution for this?
Greetings,
Shigami
first time poster here since we purchased hero lab for our group last sale.
Our group plays for three years now and in my homebrew campaign they managed to get to level 10 already.
We still love Pathfinder but due to multiple breaks with sometimes several months break between sessions especially the more detailed rule-aspects in fights drastically slows the pace of a session.
Numbercrunching, increasing/decreasing attack rolls, spells, effects, feats, conditions... You all know the drill. Especially if you climb those higher levels. I build myself a big improvised excel-sheet to half-manually do things.
So now I stumbled across the tactical console. It seems great for my purpose!
But some questions aren't aswered yet: How can my players benefit from those faster/half-automated features herolab provides?
I mean - Sure I can always tell my players: "Your AC is now at XX and your attack rolls with that buff and that are XX" but isn't that against the purpose of speeding up the pace?
Wouldn't it be much more useful if the players could also see the tactical console with all their temporary changes for their characters?
Example: Level 10 Fighter is buffed by (You name it) also debuffed by (You name it) and want to use Power Attack now - What is his Attack Roll now? Just use tactical Console - There it is. He should see it himself.
I could display it on a big screen but then they would also see enemies etc.
Is there a solution for this?
Greetings,
Shigami