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var value as number
value = 2
foreach pick in hero from BaseSkill where "CraftSkill.?"
eachpick.field[Bonus] += value
nexteach
Helper.CraftSkill
Something to keep in mind with the #applybonus macro is that it only applies the value (ie 1) if it is higher than what is already in Bonus. So normally this works great when you have Named bonuses like Luck that are not meant to stack.#applybonus[Bonus, hero.child[AllCraft], 1]
hero.child[AllCraft].field[Bonus].value += 1
hero.child[AllSkills].field[Bonus].value += 1
Yea we can't actually make a "Real" natural attack yet in the editor. So when you make one like this you have to manually bootstrap it to the race to have it appear. As you found out.I created a beak weapon (natural) but it do not appear in the natural attack list.