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How can I change the race names and hide equipment that's not right for my campaign?

I'm about to run the campaign using HL with the Pathfinder engine but in a historic medieval setting so I want races like French Spanish English eat etc. is there a simple way that I can simply modify the existing races names? I also would like to delete unnecessary equipment and magic items not relevant to this campaign is there a simple process for that hard to I need to learn script editing?
 
What your asking for can be done but will require some basic scripting. For removing Things (equipment) from inside the editor you want to use the *PRECLUDE tab. That allows you to enter a Source ID and a Unique Thing ID. So when the source is active the Thing is totally hidden.

For changing a race name that can be done through scripts also. Without affecting the races with Replace Thing ID you could use a mechanic that changes a Races Name after it gets selected.

Here is a small sample script that would change the name of an Elf to French and Half-Orc to Spanish AFTER the race gets selected. I am just giving an example I don't know what race will be what: :)
Final/25000
Code:
[B][COLOR="Green"]~set our focus to the hero's race[/COLOR][/B]
perform hero.findchild[BaseRace].setfocus
doneif (state.isfocus = 0)

[COLOR="Green"][B]~ If we are an elf set live name[/B][/COLOR]
If (focus.tagis[thingid.rElf] <> 0) Then
  focus.field[livename].text = "French"
[B][COLOR="Green"]~ If we are a Half-Orc set live name[/COLOR][/B]
ElseIf (focus.tagis[thingid.rHalfOrc] <> 0) Then
  focus.field[livename].text = "Spanish"
Endif

If you need it I can give more detailed info once I get home and near HL....
 
Build up a .user file that precludes items when your campaign source is chosen. Make sure your players have the same supplemental packages you do before doing this though, or they will be thrown errors about the preclusions you make. You will have to enable datafiles debugging and look up the unique ids for the items you want to remove though.

Changing race names: make a new copy of the existing race (preclude the old one like with equipment), rename the race. You can also modify the copied race if you want while you're at it.
 
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