Here is what I am doing:
Mechanics - Classes, Races, Rules, Spells, Monster Lore, in other words,
game specific stuff.
World Almanac - Nations, Cities, Geographical Regions, Locations, Language, in other words, what makes up the living
world.
Story Almanac - Story, plot, characters, motives, modules (for lack of a better word), in other words, things the drive the
role-playing and the
adventure aspect of the game.
While I was at Gen Con, I had a short discussion with one of the RW team members about how not all of these things were inclusive. Mechanics works fine, it exists separate from the other two, but the World and Story Almanac can be confusing, since each carries its own elements, yet have exactly the same structural makeup (if Nations exist in one, they exist in the other). I know that I, for one, don't like this setup, but I can see how it is useful, but after some thought after the conversation (like a week, unfortunately), these two elements should really be separate entities. Now, I know what you'll say, "maybe the Nation needs to be in the World Almanac AND the Story Almanac to further the story part". But can't I just reveal the World Almanac snippet, topic, or whatever and achieve the same thing? Frankly, I don't think they are the same, nor should they be. Otherwise, my Story Almanac will have a Topic for Nations, when I will never use it. Expound on that to other Topics, and well, the Topics show up and clutter the whole thing. So, the compromise was to allow the GM to hide Topics that are not needed in one (but not the other). Not
hide as from players, but hide altogether from view (say when setting up the categories). Anyhow, my hope is that we'll get something like that, as I've already started having clutter that is annoying in on Almanac that never sees use there.
My 2... er hundred plus keystrokes worth.
