At 05:13 PM 2/12/2007, you wrote:
>Colen wrote:
>At 06:43 AM 1/21/2007, you wrote:
>Yes, this is now possible with Hero Lab. To do this for the Ranger,
>you'd do the following:
>
>
>Open the editor and create a new file.
>Go to the "Class Helper" tab, click "New (Copy)", and choose the Ranger.
>Change the unique id of your object to "newranger" or something similar.
>In the "Replaces Id" box, enter "cHelpRgr". This means that your new
>ranger will replace the old one.
>Scroll down the list of items until you see "Spellcaster Type".
>Change this from "Memorized" to "Unrestricted".
>Save the file and splice in the new "Ranger" thing.
>
>
>Now you can add as many spells as you want to the ranger - these are
>the spells he "knows". If you switch to the Spellcasting tab, you can
>now cast Ranger spells just like a Sorcerer would.
>
>
>Hope this helps,
>
>
>Colen,
>
>Thanks for the info. I tried this and I'm not sure what went wrong,
>but now HeroLab crashes when loading the d20 set. It references an
>error file, the contents of which are:
>
>Code:
>
>C:\Program Files\HeroLab\HeroLab.exe
>1.0.g 107
>ACCESS VIOLATION
>Address: 0x0042e4e9
>Type: bad write
>
>
>Not sure what to do to fix this, but any assistance would be
>appreciated. Do I need to revert to the standard d20 files? If so,
>how do I go about doing that?
Hi there,
The crash definitely shouldn't be happening. Can you email me the
file that's causing the problem (and any other files you've been
editing, in case they contribute to the problem) to
colen@wolflair.com so I can have a look at it?
Thanks,
--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/