muddymuppet
New member
I use Herolab and am very happy with it but when it comes to using the editor, I'm afraid I'm a tad useless.
I want to add a house rule that instead of bonus languages, gives extra skill points for high INT. So for example, an Intelligence of 18 will give an extra 8 skill points at 1st level but no extra languages.
I'm then going to base languages on a simple scale of 1-5 points.
1 Basic concepts
2 Tourist conversation
3 Fluency
4 Fluency with appropriate accent
5 Rare concepts and ancient dialects.
Each language known will be based off INT, so again, the example used will give Fluency and the appropriate accent for every language gained through Linguistics.
Read/Write will be a separate skill for each language too.
Any ideas how to write this into a house rule so that I can give a copy of the file to each of my players?
I know how to create extra languages, just not alter the basic structure of the game to allow the skill point change.
Helpful input much appreciated, flaming not so much. My cleric's sword does that nicely enough anyway ;-)
I want to add a house rule that instead of bonus languages, gives extra skill points for high INT. So for example, an Intelligence of 18 will give an extra 8 skill points at 1st level but no extra languages.
I'm then going to base languages on a simple scale of 1-5 points.
1 Basic concepts
2 Tourist conversation
3 Fluency
4 Fluency with appropriate accent
5 Rare concepts and ancient dialects.
Each language known will be based off INT, so again, the example used will give Fluency and the appropriate accent for every language gained through Linguistics.
Read/Write will be a separate skill for each language too.
Any ideas how to write this into a house rule so that I can give a copy of the file to each of my players?
I know how to create extra languages, just not alter the basic structure of the game to allow the skill point change.
Helpful input much appreciated, flaming not so much. My cleric's sword does that nicely enough anyway ;-)