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house rule, change to the armor as damage reduction rules

drakahn99

Well-known member
any one know where are these scripted?

wanted to change the calculations for defense so that they scale better.

also looking to adjust the stat bumps so that there are 2 bumps when added at appropriate levels instead of one, any one know where to look to make these changes?
 
also looking to adjust the stat bumps so that there are 2 bumps when added at appropriate levels instead of one, any one know where to look to make these changes?
No idea on the Defense but for attributes I am pretty sure you change them on the "Mechanics" tab in the editor. So you should be able to put in a new one that gives "2" in the array list of attributes instead of 1.

I have never actually tried the above but in theory it should work. :D
 
any one know where are these scripted?

wanted to change the calculations for defense so that they scale better.

also looking to adjust the stat bumps so that there are 2 bumps when added at appropriate levels instead of one, any one know where to look to make these changes?

I believe the calculations for Defense are handled in component scripts and on the ArmorDef helper item. What you can do is add to/subtract from the calculated totals with something made on the Mechanics tab (as Shadowchemosh mentioned). Calculate some value X and then add it like so.

hero.childfound[ArmorDef].field[Bonus].value += X

The field for attribute bonuses is added by

herofield[tAttrEvol].value += X
 
what were doing is adding strength and dex bonuses to the calculation, so shouldnt be hard once i have time to look through the files and find what needs to be added in.
 
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