• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

hmm Encumbrance modifier not working.

Enforcer84

Well-known member
So I looked at Ant Haul spell and Muleback Cords.

I'm using a race ability to set a slightly higher Carrying Capacity.

looking at Ant Haul my script is this.

~lifting MORE THINGS!
herofield[tEncumLgt].value *= 1.5
herofield[tEncumMed].value *= 1.5
herofield[tEncumHvy].value *= 1.5

but that's having 0 effect.

any ideas what I'm doing wrong?
 
With the limited information my best bet would be that your timing might be of on the script.

At what phase/priority are you executing that script?

PS: just tested your idea as an alternative racial ability for an Aasimar with the numbers from ant haul adjustment
Phase: Post-attributes
timing: 1950
This seems to work just fine
 
Last edited:
With the limited information my best bet would be that your timing might be of on the script.

At what phase/priority are you executing that script?

PS: just tested your idea as an alternative racial ability for an Aasimar with the numbers from ant haul adjustment
Phase: Post-attributes
timing: 1950
This seems to work just fine

Oh thank you!
My knowledge of the Timing seems to be less than awesome. that makes much sense though!
 
Oh thank you!
My knowledge of the Timing seems to be less than awesome. that makes much sense though!
By default a script runs at First/100 in timing mean it will RUN WAY before the encumbrance values are set/calculated. So if you take zero encumbrance and multiply by 1.5 you get zero!

But change the timing to "Post-attributes" meaning all the attributes, classes, feats, and encumbrance values have been calculated. So if you have a light encumbrance of 100 now and multiple by 1.5 you get 150! :)
 
Back
Top