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Hide Identifiers in Player Version?

DMG

Well-known member
Hi,

I've spent the last few days plugging The Emerald Spire into RW. We started playing it using d20 Pro on Saturday night & had a blast. As the group was rampaging their way through the first level, I kept revealing info in RW so they could have a synched version at games' end.

However, when I switched over to the Player Edition view (not the player view), I noticed that the room names were showing the Identifier tag eg "Main Entrance (A1)". Because my players are meta gamers, if they get A1 to A15, but are missing A7 (for example), then they'll know they've missed something & will go looking for secret rooms in the vicinity of A6 & A8.

So is it possible to hide the identifiers in the Player Edition?

I've searched the forums & the documentation, but couldn't find anything about this.

Thanks,
Jim.
 
Identifiers are getting some updates in the future. Prefixes or suffixes are getting changes. This issue has been brought up before and I think the metagaming was going to be addressed.
 
While probably not convenient, in the short term you could move that information to a dedicated GM snippet.
 
While probably not convenient, in the short term you could move that information to a dedicated GM snippet.

Looks like you posted while I was responding to AEIOU...

At the moment, I have the identifier, along with an alias of just the ID for referencing.

I certainly could remove the ID's for the time being, however I'll probably be too lazy to add them back in later. :)

I think I will as I know how damn sneaky my players are.
 
Another tip:
Intentionally miss several identifiers. The first time they will let them search for a long, long time and not finding anything. It will cure these kind of metagaming actions quickly.
Especially if a nasty NPC group or the local cops are on their tail. ;)
 
Another tip:
Intentionally miss several identifiers. The first time they will let them search for a long, long time and not finding anything. It will cure these kind of metagaming actions quickly.
Especially if a nasty NPC group or the local cops are on their tail. ;)

Sneaky! I like it! :D
 
@Cornelius: You have a devious mind. I had a boss once that would always find the infrequent error I made. At one point I mentioned to a co-worker where I could be overheard that I always put one mistake in every document I write on purpose. It drove my boss crazy afterwards on documents that I didn't make a mistake on....

Leave blocks of unused space that COULD be a room in your dungeon layouts.

Use the same ID number twice or insert a letter from time to time.

"Accidently" name a room "Player Deathtrap" and after revealing go back and unreveal it and say you gave them the wrong room name alias. Your bad....
 
"Accidently" name a room "Player Deathtrap" and after revealing go back and unreveal it and say you gave them the wrong room name alias. Your bad....

LOL ROFL... I Like that...
long before the advent of electronics at the table, I would "leave maps out" With Secret doors and pits marked on them (of course in the wrong places) to keep those prying eyes "honest"... Like the Idea of bringing that to the "21st century" hehehe
 
However, when I switched over to the Player Edition view (not the player view), I noticed that the room names were showing the Identifier tag eg "Main Entrance (A1)". Because my players are meta gamers, if they get A1 to A15, but are missing A7 (for example), then they'll know they've missed something & will go looking for secret rooms in the vicinity of A6 & A8.

So is it possible to hide the identifiers in the Player Edition?

Darn it! This is bad, very bad. I addressed meta gamers during the beta on a different issue. I thought what was was seen in Player View was similar to what Player Mode showed. I have only had two opportunities to use Player Mode with my players and didn't really look at what they were able to see. I hope this is high on the "Need to Fix" list. :o
 
@ruhar: Hence the reason it would be super useful to be able to install the full blown Player View on our machines so we can view GM and Player simultaneously. And that would also resolve some of the multiple monitor needs as well....
 
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