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Herolab with Realmworks

Cid

Well-known member
When i add a portfolio to Realmworks, it leaves a bunch of stuff out. Is there something i am doing wrong? Languages, Spells, any magic items, etc...

It's all just not there, just stats. That's fine, and all, but not exactly what i need. Am i doing something wrong?
 
Where is it leaving it out?
When you reload into HL?
When you look at the stat block of the portfolio from within RW?
 
I'll recreate the problem and post a pic (I removed the statblock and did it another way).
 
Test1.jpg


Bronwyn.jpg





See? No Special Abilities on the Paladin, and the Wizard might as well be anyone. No spells or anything.
 
Which game system is this for?
Perhaps 5E?
It is possible that HL doesn't output a full stat block layout for that particular game system.

The stat block is stored in the .pro file (you can look inside, if you copy the file and change the extension to .zip).
 
I've noted the same issue. Also running 5e. I've given up accessing HL from within RW. I have all the POR files named by encounter location or in a bestiary folder and by name. I open the POR files manually.

Never noticed the issue with missing content until the link to HL broke. In the past I would just click the button to add to the open portfolio in HL and it worked wonderfully until the most recent RW upgrade broke it.
 
RW and HL integration still works as long as HL is open. Because I run AL I don't have a regular group. I keep an open portfolio that just has seven (max table size in my FLGS) party members. Then when i get to an encounter, I'm able to load the encounter into HL and start the tactical console. Players roll their initiative, and I update them in the console and run combat. Once I'm done, i can remove the enemies and continue.
 
RW and HL integration still works as long as HL is open. Because I run AL I don't have a regular group. I keep an open portfolio that just has seven (max table size in my FLGS) party members. Then when i get to an encounter, I'm able to load the encounter into HL and start the tactical console. Players roll their initiative, and I update them in the console and run combat. Once I'm done, i can remove the enemies and continue.

Not if you install the 64-bit Hero Lab. I suppose I should try uninstalling the 64-bit version of HL and use the 32, but when I go do download, I'm not given the option. The installer also doesn't allow you to choose. So, as far as I know, there is no way for me to roll back to a version of HL that will work with RW.
 
Not if you install the 64-bit Hero Lab. I suppose I should try uninstalling the 64-bit version of HL and use the 32, but when I go do download, I'm not given the option. The installer also doesn't allow you to choose. So, as far as I know, there is no way for me to roll back to a version of HL that will work with RW.


Guess I never noticed that. I still have both versions of HL on my system. I thought I was always opening the 64 bit but I guess the 32 bit was opening. Just tried with the 64 open and I can't get the link to RW to work.

Glad I never got rid of the old version. Bummer it stopped working.
 
I suppose I should try uninstalling the 64-bit version of HL and use the 32, but when I go do download, I'm not given the option. The installer also doesn't allow you to choose. So, as far as I know, there is no way for me to roll back to a version of HL that will work with RW.

I think that both versions are installed in the same folder as a single installation, so you only need to pick which exe to launch.
 
Mine are in the same folder \Program Files (x86)\Hero Lab\HeroLab.exe and \Program Files (x86)\Hero Lab\HeroLab64.exe

So you should be able to run the 32 bit as needed. I imagine if you are running Pathfinder 1.0 and have lots of books and multiple characters you might need the 64 bit, but so far i've not found any instance where i "needed" the 64 bit .

Trav
 
Mine are in the same folder \Program Files (x86)\Hero Lab\HeroLab.exe and \Program Files (x86)\Hero Lab\HeroLab64.exe

So you should be able to run the 32 bit as needed. I imagine if you are running Pathfinder 1.0 and have lots of books and multiple characters you might need the 64 bit, but so far i've not found any instance where i "needed" the 64 bit .

Trav
I never stopped using 32 bit because of this. I don't have all of PF but I have a lot. It takes a noticeable amount of time to start up but not all that bad. Nothing nearly as bad as the issues with 32 bit RW.
 
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