• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

M&M 3rd ed. Hero High character creation

TheMadPhoenix

Active member
So, is there a way to model the various character types from the start of Hero High?

such as base ability scores

Typical Teens: The heroes are typical teens under
the age of 15, so their base ability scores start at -1,
as opposed to 0, at a cost of zero power points. They
don’t earn the usual two power points per ability
that’s two points below 0, and each must pay 2
points for an ability score of 0. This is a good model
for hard-edged or gritty series where every point is
the difference between life and death.
• Gifted Teens: This is the same as previous with the
ability scores starting at -1, but each character is
really good at one thing, meaning each hero on the
team has one score at 0 and the remainder at -1, all
at zero-cost. The teen hero might be naturally strong,
smart, or wise, but whatever it is, the hero should be
the best there is at that ability on the team.
• Immature Teens: The reverse of the Gifted Teens
option is that the teen heroes all start with base
ability scores of 0, with an exception to one ability
that they’re not so good at, which starts at -1 (all at
zero cost). The hero is a klutz, impetuous, or not well
learned. Generally, though, the lowered ability score
should be something tied into being a teen. This is a
good model for humor-based series.


Skills can have some of the same issues.
 
I want to say some of these were offered as source options? I'm not at my computer at the moment to check.
 
While Hero High is a selectable source, it doesn't appear to add the Hero High character types. On the other hand, I think you should be able to model them with the appropriate Adjustments.

If you do this, I recommend making a base portfolio to use as a template so that you don't have to enter all the Adjustments manually for every character.


 
Agreed. This is something that would be pretty trivial for Lone Wolf to do, but I don't think it's doable via the Editor.
 
While Hero High is a selectable source, it doesn't appear to add the Hero High character types. On the other hand, I think you should be able to model them with the appropriate Adjustments.

If you do this, I recommend making a base portfolio to use as a template so that you don't have to enter all the Adjustments manually for every character.



Hi Charlieluce!
If you're not seeing some content, please reach out to Support and open a ticket. Please include details regarding the specific content you're looking for but not finding.
 
While Hero High is a selectable source, it doesn't appear to add the Hero High character types. On the other hand, I think you should be able to model them with the appropriate Adjustments.

If you do this, I recommend making a base portfolio to use as a template so that you don't have to enter all the Adjustments manually for every character.
I haven't been able to figure out how to do this with adjustments (especially making -1 attributes not give points back) but, I admit to not spending an inordinate amount of time on it yet.
 
Hi Charlieluce!
If you're not seeing some content, please reach out to Support and open a ticket. Please include details regarding the specific content you're looking for but not finding.
Truthfully, I don't think it was ever intended to add character templates for the Hero High variants, though I could be mistaken.


 
Back
Top