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Help with Skill Trick Mechanics

Lawful_g

Well-known member
So I am adding Complete Scoundrel feats and I need to know how to modify the maximum number of skill tricks (it should be half character level, but it looks like there is currently no limit in Hero Lab). Is this an error in the system?
 
You can make a copy of the skill tricks skill (the one that you put skill points into to get skill tricks), and add an eval rule that makes sure the ranks (kUserRanks) are less than or equal to #totallevelcount[]/2 (timing: Validation/any priority).
 
I'll give it a shot. Can you call a CalcValue for a skill so that feats and other things like class specials can modify this cap?
 
Also, in copying the Skill Trick Skill, I found some legacy code you may want to clean up, it seems like it is applying a synergy bonus from ranks in Jump

herofield[tSklTricks].value += round(field[kModValue].value, 0, -1)
if (#skillranks[kJump] >= 5) then
field[Bonus].value = field[Bonus].value + 2
endif
 
I got it working by making an invisible special with a CalcValue that was bootstrapped to the skill. Good to go.
 
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