I am trying to do the Monster of Legend template from Monster Manual 2, and have run into a couple of snags. One should be simple, but I haven't quite figured it out:
Greater Damage (Ex): Damage dice for the creature's natural attacks are increased by one die type.
This is what I have so far:
It isn't working. Any thoughts?
Also, is there a way to use a template to grant a character/creature spell-casting? This template grants the ability to cast divine spells as a 5th level Cleric.
Greater Damage (Ex): Damage dice for the creature's natural attacks are increased by one die type.
This is what I have so far:
Code:
call fTargetFoc
doneif (state.isfocus = 0)
foreach pick in hero from BaseWep where "component.BaseNatWep"
perform focus.assign[Helper.DamageUp]
nexteach
It isn't working. Any thoughts?
Also, is there a way to use a template to grant a character/creature spell-casting? This template grants the ability to cast divine spells as a 5th level Cleric.