It makes sense about the Class Level tab, it didn't even occur to me to look there and see if something else was attached to the originals. I'd be willing to bet that would clear up the Bard issue I was having that I was able to fix. As for the Class Variant stuff, I thought about that, but there were some issues with that. I'd still have to code for each individual class unfortunately, even for the variants. To me that's six in one hand, half a dozen in the other, since the script for the skills differ from class to class (and Rogue doesn't need the script, but then I wholely re-wrote Rogue for my game). Anyways, thanks for the help, and I'll let you know how it goes.
EDIT: PROBLEM SOLVED! Thanks Sendric, I feel stupid for not looking at the Class Level stuff, but the Editor was pretty much doing that for me, and I thought it WAS copying everything there as well. Good catch!