E
errett at triusenterprise
Guest
Hi All-
I would like to create a new set of files which leverage AB's
inheritance features. I am not sure if this system can be modeled and
if so, I am too stupid to figure it out. I've read through several
posts here on chld and the inherit attributes, as well as the
ABCreator docs and am just not smart enough to determine where to
start. Here is what I am hoping to accomplish:
A system in which all units (in every army) are based on a core set
of units (Humans for example) in terms of stats and costs. Each race
(in game terms - not AB terms; Orcs, Trolls, etc.) has a set of
modifiers to those stats and cost. So a Troll could be St+2, Ld-3,
etc. These races can be combined in a roster to create an army: an
army of Orcs, Goblins, and Trolls for example.
I had hoped to create a core set of units comprised of things
like 'Foot Trooper', 'Cavalry', etc. These units have a default set
of stats and cost. Then each race file has a set of units based on
the core set and inherit their stats and cost. The race file would
control the name and what options are available for each unit, such
that a unit 'Orc Infantry' would start out by inheriting the basic
Foot Trooper stats and cost and then via attributes would modify
these stats and the cost as per the Orc race. Furthermore, the user
can choose from core options (global to all armies) such as Shield,
or Light Armor; but also race specific options such as Choppa, and in
some cases unit specific options such as Upgrade to Big 'Uns.
The end result in all this is that once the core file is created, the
specific race files should be fairly easy to implement (I hope!). At
least in a sense that the race file authors do not need to create 35
units from scratch but rather create a global (to the new race) set
of stat and cost modifiers; point the new units to a logical parent
and add the unit specific data.
My hope is that ultimately most of this would be transparent to the
user who simply chooses an army type and picks units which appear to
be specific to that army.
So any general or specific help would be greatly appreciated. I'm
sorry if I am asking an age-old question, if so just point me to the
answer.
Thank you!
Errett
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I would like to create a new set of files which leverage AB's
inheritance features. I am not sure if this system can be modeled and
if so, I am too stupid to figure it out. I've read through several
posts here on chld and the inherit attributes, as well as the
ABCreator docs and am just not smart enough to determine where to
start. Here is what I am hoping to accomplish:
A system in which all units (in every army) are based on a core set
of units (Humans for example) in terms of stats and costs. Each race
(in game terms - not AB terms; Orcs, Trolls, etc.) has a set of
modifiers to those stats and cost. So a Troll could be St+2, Ld-3,
etc. These races can be combined in a roster to create an army: an
army of Orcs, Goblins, and Trolls for example.
I had hoped to create a core set of units comprised of things
like 'Foot Trooper', 'Cavalry', etc. These units have a default set
of stats and cost. Then each race file has a set of units based on
the core set and inherit their stats and cost. The race file would
control the name and what options are available for each unit, such
that a unit 'Orc Infantry' would start out by inheriting the basic
Foot Trooper stats and cost and then via attributes would modify
these stats and the cost as per the Orc race. Furthermore, the user
can choose from core options (global to all armies) such as Shield,
or Light Armor; but also race specific options such as Choppa, and in
some cases unit specific options such as Upgrade to Big 'Uns.
The end result in all this is that once the core file is created, the
specific race files should be fairly easy to implement (I hope!). At
least in a sense that the race file authors do not need to create 35
units from scratch but rather create a global (to the new race) set
of stat and cost modifiers; point the new units to a logical parent
and add the unit specific data.
My hope is that ultimately most of this would be transparent to the
user who simply chooses an army type and picks units which appear to
be specific to that army.
So any general or specific help would be greatly appreciated. I'm
sorry if I am asking an age-old question, if so just point me to the
answer.
Thank you!
Errett
------------------------ Yahoo! Groups Sponsor ---------------------~-->
Get your FREE credit report with a FREE CreditCheck
Monitoring Service trial
http://us.click.yahoo.com/MDsVHB/bQ8CAA/ySSFAA/IMSolB/TM
---------------------------------------------------------------------~->