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Help with editor probelm

Kaleb

Well-known member
I am doing a modification of the bolt ace to fix somethings. Pazio errors not yours.

the problem that I am having is that the class features that I am trying to remove are not being removed. I have them checked in the Remove Class Abilities section. but they still appear on the character.
 
Which abilities? Some abilities have a couple versions (like a racial version of the monk's flurry of blows, or a custom special ability for some configurable which has the same name as the normal class ability), so when you are checking the box, look at the "?" to see that you are picking the right version.
 
Remove Gun Training replace with Crossbow Training Cross bow training shows at right levels but gun training does not show as replaced.
Remove Gunsmithing
Remove Firearms proficiencies
Remove Deeds Expert reloading, Covering shot, dead eye, pistol whip, Quick clear

I have the new deeds that Bolt ace gives in the Class specials tab at the levels the bolt ace gets and they show up at the correct level.
 
Then make sure you have checked the box and applied the tag for the abilities that start with "cGun".

For example, check the box for "cGunGTrain", not the one for "raGunTrain"
 
Arron I am getting this error message
Line 6: thing 'Bolt Ace [Revised]' (unique id: arBoltARev) from component set 'ClassVary'

I looked up the tag ClassVary it refers to the area where you set how you want to modify the name of the arch type

do you have any idea on how to correct this.
there wee a fey tags that did not have the tag id cGun Deadeye and lighting reload
could this be causeing the error as Iused cGun before the deed name
 
I suspect that is not the entire error message. You can right click on the error message that pops up to copy it and then paste it here.

The unique ID of an ability can be seen by checking "Develop -> Enable Data File Debugging", adding the ability to a character (in this case by adding a level of Gunslinger) and then right clicking the class ability to look at "Copy Unique ID".

In any case, the unique ID of the Lightning Reload deed is "cGunLigRel" and Deadeye is "cGunDeadey".
 
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