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Help with custom magic weapon

Kaleb

Well-known member
I have created a new custom magic weapon a rapier I put the flamboyant enchantment on it and am getting the error that flamboyant requires a melee weapon one-handed and piercing all those boxes are checked.
 
Hmm just tried creating a +1 rapier with that enchant. Seems to work fine on my end. If you could share your portfolio maybe I can see where it is coming from but a clean portfolio works fine for me at least

Would recommend making a bug report either way for it to get a reply from lonewolf.
 
I think I got it this time. I had to make a .user file the attachment gizmo did not let me attachment with a .hl file for some reason
 

Attachments

I think I got it this time. I had to make a .user file the attachment gizmo did not let me attachment with a .hl file for some reason
So you bootstrapped the Rapier weapon which is not correct. You don't need to setup all the same "settings" as a rapier. That is the purpose of the gizmo which is to inherit all the properties of the base weapon (ie Rapier). So remove all bootstrap and all the tags on your weapon.

Once I did the above Flamboyant gave no errors.
 
I still do not understand how the gizmo function works and how to use it.
What I want to do is have a custom weapon with its own to hit damage crit range etc but have it count as a rapier for feats and class abilities
 
By putting a weapon in the gizmo, you're telling this item "pretend to be this weapon".

Then, for any statistics where your weapon varies from that standard weapon, use the editor settings to enter values that will override the corresponding pieces of information on the weapon.
 
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