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Help on adding the spell focus feat to a sword

jbearwillis

Well-known member
Help on adding the feat spell focus to a sword

I'm new to working with the editor and was needing some help with adding the feat ( spell focus) to a sword where it will let me pick the school it works with.
 
Last edited:
Sort of guessing a little here about what you want. I think your asking how to get the Spell Focus feat to be added to your character when you add a new type of magic sword to your character?

If that is what you are wanting you will need to create the new sword in the editor. Then on the Bootstraps button add the Spell Focus feat's Unique ID. You can look that up when you click on the bootstrap button. Then when you add this specific sword to your character the Spellfocus feat will come along and be added to the hero. Then you can pick the school you wish to have spell focus in like normal.

Hope that helps.
 
Thank you very much ShadowChemosh, it worked perfectly. Just what I wanted. I have been checking the forms for awhile and seen how fast this group is on helping others. So I thought I would try my hand and ask for help and right away I got help. I just want to say how great every one on these forums are. And thanks again to you ShadowChemosh for the great help.
 
Sorry for the thread necro, but my question completes this thread...

If I want to bootstrap Spell Focus, but for a specific school of magic (eg Spell Focus - Evocation), what would I add to the bootstrap? I tried looking for a specific field in the debug fields option, but Spell Focus seems a wee bit more complicated than that...
 
Sorry for the thread necro, but my question completes this thread...

If I want to bootstrap Spell Focus, but for a specific school of magic (eg Spell Focus - Evocation), what would I add to the bootstrap? I tried looking for a specific field in the debug fields option, but Spell Focus seems a wee bit more complicated than that...

Add a Tag on the bootstrap that looks like this...

Group ID: Target
Tag ID: ssEvoc (or whatever school you want.)
 
I have a similar item, the Helm of the Hunter, which grants the far shot feat when equipped. I bootstrapped the feat and it works fine, except that the character always has far shot now, regardless of if the weapon is equipped. I assume I need a condition to test if it is equipped. How would I code that condition?
 
Give it a bootstrap condition around first 500. Look at the Oculus of Abbadon for an example.

Code:
fieldval:gIsEquip <> 0
 
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