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[Help needed] How can I do.....

I have a trait, that offers an additional (selectable) language to the character. How can I do this?

Another trait increases the armor check penalty by 2 (even if no armor is worn).

The next thing is a +1 racial bonus to damage rolls with melee weapons.

The last thing: How can I check if a skill is already a classskill?
 
Last edited:
For Half-Elves I have some racial traits related with drow. If a character has 2 or more of these traits, it gets an drawback (I used a racial special). How can I bootstrap this drawback at the right condition.
 
I have a trait, that offers an additional (selectable) language to the character. How can I do this?

Look at the Etymologist trait for an example of adding a language slot.

Another trait increases the armor check penalty by 2 (even if no armor is worn).

herofield[tArmorChk].value will let you add to the hero's ACP

The next thing is a +1 racial bonus to damage rolls with melee weapons.

foreach pick in hero from BaseWep where "wCategory.Melee"
eachpick.BLAHBLAHBLAH
nexteach

The last thing: How can I check if a skill is already a classskill?

The ClassSkill.Whatever tag is on the hero, if they have it as a class skill for any classes.
 
For Half-Elves I have some racial traits related with drow. If a character has 2 or more of these traits, it gets an drawback (I used a racial special). How can I bootstrap this drawback at the right condition.

Have each of the drow related traits apply a Custom.Whatever tag to the hero. Bootstrap the drawback to your half elf race with a condition of 2 or more of those custom tags.
 
Thank you for your quick reply. But I still have some problems.

I have a trait, that offers an additional (selectable) language to the character. How can I do this?

Look at the Etymologist trait for an example of adding a language slot.

I didn't find this trait. In which package is it included?

Another trait increases the armor check penalty by 2 (even if no armor is worn).

herofield[tArmorChk].value will let you add to the hero's ACP

It works great.

The next thing is a +1 racial bonus to damage rolls with melee weapons.

foreach pick in hero from BaseWep where "wCategory.Melee"
eachpick.BLAHBLAHBLAH
nexteach

What do you mean with the BLABLAHBLAH ?

The last thing: How can I check if a skill is already a classskill?

The ClassSkill.Whatever tag is on the hero, if they have it as a class skill for any classes.

I think I have timing problems. Will post my script later.
 
For Half-Elves I have some racial traits related with drow. If a character has 2 or more of these traits, it gets an drawback (I used a racial special). How can I bootstrap this drawback at the right condition.

Have each of the drow related traits apply a Custom.Whatever tag to the hero. Bootstrap the drawback to your half elf race with a condition of 2 or more of those custom tags.

I did it, but on validation I get an error (about the timing). I will make a screenshot and post it.
 
For Half-Elves I have some racial traits related with drow. If a character has 2 or more of these traits, it gets an drawback (I used a racial special). How can I bootstrap this drawback at the right condition.

Have each of the drow related traits apply a Custom.Whatever tag to the hero. Bootstrap the drawback to your half elf race with a condition of 2 or more of those custom tags.

I bootstrapped the drawback to my traits and got this errormessage.
 

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  • Errormessage.png
    Errormessage.png
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Just a guess but try first 5001 instead of userprelv 10000

Actually, First/500 - that's the default phase & priority for all containerreqs in Pathfinder.

In this case, where you need a script to happen before the containerreq, I guess move it back as late as First/4999.
 
OK. I found the solution.

The next question: How can I make a language available to the character, that it is not displayed red in the language list?

Via a trait my character has access to all languages.
 
I believe that should be as simple as applying the Language.Any tag to the hero at a fairly early priority in First phase.
 
I have a feat prerequisite of:

Bonded creature of 4th-level

I have no idea, how to solve this.
Maybe I am being dense but what is a "Bonded creature"? Does this mean animal companion or a familiar?

Also the 4th level part is that 4 hit dice then?
 
For example, a prerequisite of “bonded creature 10th-level” would require you to possess ten levels in a class which grants a bonded creature (such as ranger, wizard, or paladin) and for you to have chosen the animal companion, familiar, or mount options granted by this class. Either a character or a bonded creature may take a bonded feat.

I found the explanation....
 
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