• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Help Making a Bloodrager Bloodline

Sgmendez

Well-known member
I am currently attempting to make a Bloodrager Bloodline in the editor and need some assistance with the scripting. The bloodline will have claws similar to the Abyssal bloodline, but with Keen at 11th level instead of Flaming. Here is the script for the Abyssal that add Flaming, I am just wondering what I need to change to make it apply Keen at the appropriate level instead of Flaming.

~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)

field[livename].text = field[thingname].text

if (field[xAllLev].value >=7) then
perform hero.findchild[BaseWep,"thingid.wClaw"].setfocus
if (state.isfocus <> 0) then
perform focus.tagreplace[wMain.?,wMain.1d8_6]

~At 11th level, our claws are flaming
if (field[xAllLev].value >=11) then
#extradamage[focus, "+1d6 fire", field[thingname].text]
endif
endif

if (field[xAllLev].value >=11) then

field[abSumm].text = "2 Magic Claw attacks deal 1d8 damage + 1d6 fire"
field[livename].text = "Flaming Claws"
else
field[livename].text = "Magic Claws"
field[abSumm].text = "2 Magic Claw attacks deal 1d6 damage."
endif

elseif (field[xAllLev].value >=5) then
field[abSumm].text = "2 Magic Claw attacks deal 1d4 damage."
field[livename].text = "Magic Claws"
endif
if (hero.tagis[Size.Small] <> 0) then
perform hero.findchild[BaseWep,"thingid.wClaw"].assign[Helper.DamageDown]
endif

Thanks in advanced for any assistance.
 
Back
Top