I am currently attempting to make a Bloodrager Bloodline in the editor and need some assistance with the scripting. The bloodline will have claws similar to the Abyssal bloodline, but with Keen at 11th level instead of Flaming. Here is the script for the Abyssal that add Flaming, I am just wondering what I need to change to make it apply Keen at the appropriate level instead of Flaming.
Thanks in advanced for any assistance.
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
field[livename].text = field[thingname].text
if (field[xAllLev].value >=7) then
perform hero.findchild[BaseWep,"thingid.wClaw"].setfocus
if (state.isfocus <> 0) then
perform focus.tagreplace[wMain.?,wMain.1d8_6]
~At 11th level, our claws are flaming
if (field[xAllLev].value >=11) then
#extradamage[focus, "+1d6 fire", field[thingname].text]
endif
endif
if (field[xAllLev].value >=11) then
field[abSumm].text = "2 Magic Claw attacks deal 1d8 damage + 1d6 fire"
field[livename].text = "Flaming Claws"
else
field[livename].text = "Magic Claws"
field[abSumm].text = "2 Magic Claw attacks deal 1d6 damage."
endif
elseif (field[xAllLev].value >=5) then
field[abSumm].text = "2 Magic Claw attacks deal 1d4 damage."
field[livename].text = "Magic Claws"
endif
if (hero.tagis[Size.Small] <> 0) then
perform hero.findchild[BaseWep,"thingid.wClaw"].assign[Helper.DamageDown]
endif
Thanks in advanced for any assistance.