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Help creating improvised weapons for monk

Lonewolf147

Well-known member
Anyone able to give me a hand and tell me what all I need to add to a new item to make it an improvised weapon for a Monk of the Empty Hand?

I've created the item, I can get it to show up as a melee or ranged attack weapon. But I can't get the Flurry of blows to show up, nor can I get it to show as proficient even though I have the Catch Off guard Feat.
 
I do have that selected.

I've even equipped the generic improvised weapon that is already in the system. Flurry doesnt show up for it either.
 
Well that is interesting. So not only do you need to mark it as a Special Quality you need to manually add the tag "Helper.Improvised". So click on "Tags" in the top right corner and add it. I will add this fix to the Generic Improved weapon in the Basic Pack.

That I think is a bug almost as why have 'TWO' tags that say the same thing???
 
There is an "improvised" item power which can be used when creating a custom weapon that does this work for you. For example, if you have a broken bottle which deals damage as a dagger, add a custom weapon, choose dagger for the base weapon, give it the improvised item power, and enter "broken bottle" for the custom name. Then all your empty hand monk stuff should work with it, i think.
 
There is an "improvised" item power which can be used when creating a custom weapon that does this work for you. For example, if you have a broken bottle which deals damage as a dagger, add a custom weapon, choose dagger for the base weapon, give it the improvised item power, and enter "broken bottle" for the custom name. Then all your empty hand monk stuff should work with it, i think.
That does indeed work. But no where ever would I have thought about it as a "Item Power". I understand mechanically the concept but still never would have looked for it there. :(

P.S. - Welcome back Aaron? I thought you where gone for a month?
 
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Yeah, perhaps not the best place for it for discoverability, but the adjust tab is also similarly obscure to lots of people.
 
But now you know, and that's half the battle. The remaining half is red lasers and blue lasers.
 
But now you know, and that's half the battle. The remaining half is red lasers and blue lasers.
Yep. I also just added a note to the community "Generic Improved Weapon" to let people know.

P.S. - Welcome back Aaron? I thought you where gone for a month?
 
I'm still in Japan and on vacation, just periodically poking my head into the forums to see what is going down.
 
Hey, the Improvised power works. Yay! I can work with that.

I tried to do it via Tags by adding 'Helper.Improvised' but it doesn't fit in any of the fields but Name and Abbreviation. If I add it to them I get errors when compiling.
 
Hey, the Improvised power works. Yay! I can work with that.

I tried to do it via Tags by adding 'Helper.Improvised' but it doesn't fit in any of the fields but Name and Abbreviation. If I add it to them I get errors when compiling.
"Helper" is the "GROUP" and "Improvised" is the "Tag". :)

Sorry just habit to write it with its dot as the separator as that is how you would script it.
Code:
perform assign[Helper.Improvised]

In the XML it looks like:
Code:
<tag group="Helper" tag="Improvised"/>
 
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