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Hell on Earth Reloaded v1.7

zarlor

Well-known member
Fixed in v1.7
Added a Pre-Requisite error for Dominion above 4 or below -4 and capped the values.
Fixed Vehicular Weapons to bootstrap into the vehicle instead of to the character.

Fixed in v1.8
Fixed error vehicles were giving when you add then to the portfolio.
Added purchaseable "thrown" versions of weapons which will Bootstrap their Melee counterpart. (To explain I've been setting things so that if you buy a Melee weapon that can be thrown, it would automatically add a no-weight/no-cost version of the ranged weapon. So in case someone prefers to look at the Ranged weapon list first and doesn't see that Throwing Knife there instead of on the Melee weapons list, this will now show it on the Gear list and then add a no-cost/no-weight melee version of the weapon.)
 
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Hey zarlor I was just playing around with the Hell on Earth game and Bumped into this. I just added M-12 Stuart APC and got this error
Live state of gizmo 'LoadOut' is being tested before live state of parent pick 'vhHEM12Stu' is resolved
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Live state of gizmo 'LoadOut' is being tested before live state of parent pick 'vhHEM12Stu' is resolved
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Live state of gizmo 'LoadOut' is being tested before live state of parent pick 'vhHEM12Stu' is resolved
- - -
Live state of gizmo 'LoadOut' is being tested before live state of parent pick 'vhHEM12Stu' is resolved

It seems to be doing it to all the vehicles that have a loadout.
 
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Grr... annoying oddity talked about here, although the Wiki is also wrong in that you can't set the timing to 900 it has to be 2000. I'll get new files up for all the vehicle stuff shortly, although I think they all work despite the errors (in other words I'm pretty sure you can ignore the error for now.)
 
Just want to thank everyone here for the continued updates for Hell on Earth, Noir, and all the rest of the Deadlands projects. Keep up the good work. :)
 
I was doing them for my local group anyway, so I'm just happy to share. And to get the feedback when I screw something up. Mostly it was just a lot of cut-and-paste and I've had a bit of spare time to do it.
 
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