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Heartwarder Prestige Class

TemporalVengeance

Well-known member
I'm doing a favour for a friend and coding in a conversion of the old Heartwarder prestige class. It's 10th level Class special is described thusly:
At 10th level, a heartwarder is so attuned to the forces of natural beauty that she transcends mortal definitions of beauty. Her type changes to “fey,” which means, among other things, that she is no longer affected by spells that specifically target humanoids, such as charm person.

If I'm reading that correctly, whatever their current type/subtype is, it's removed and replaced by the fey type. How would I go about getting this to happen or is there another class special or something that does the same thing that I could look at?
 
I'm doing a favour for a friend and coding in a conversion of the old Heartwarder prestige class. It's 10th level Class special is described thusly:


If I'm reading that correctly, whatever their current type/subtype is, it's removed and replaced by the fey type. How would I go about getting this to happen or is there another class special or something that does the same thing that I could look at?

Try looking at a template that alters the type of a base race, undead is a good one to start with.
 
Well, I tried to use the same tags that it enables, but it's not doing what I want. Probably be easier just to create a Fey Template and have it bootstrapped?
 
If I'm reading that correctly, whatever their current type/subtype is, it's removed and replaced by the fey type. How would I go about getting this to happen or is there another class special or something that does the same thing that I could look at?
Their is an adjustment, "Remove Type Abilities", that removes a creature Type and all its abilities. Try taking at a look at its script to see how it does it.
 
If I am missing the problem in this thread, forgive me. Changing Types/Subtypes as part of a class or template can get very tricky very quickly because of how and when they need to be bootstrapped. Even races have this issue to some extent.

When I was working on the Star Elves, (they turn into outsiders at night), I was constantly confronted with the problem of being unable to bootstrap things because they happened too "Late" The 3.5 system was alot more forgiving than the pathfinder since most bootstraps for race/type stuff allowed you to use First/500, in pathfinder very often it throws you errors as late as First/50. Very annoying.

One of the way I have over come this issue is creating "look-alike" types and subtypes. That boot strap things in different ways. This is what I am having to do for the Talontar Blightlord (Unapproachable East), until I find a better way.

The problem with looking at other classes is that each type/subtype needs to be done in a different way because of what other things they each respectively bootstrap and the timing problems they create.

Monk gives outsider at 20.
Fey Enticer (3.5 Book of Erotic Fantasies) gives fey at capstone (5th i think)
Talontar Blightlord (3.5 Unapproachable east) give Plant at Unknown.

The latter are only for the 3.5 system tho, but you might be able to get some help from them.

I hope this helps,

P.S., Is this the Heartwarder from Faiths and Pantheons? If it is, when you are done I'd love to have a copy, I'd then add it into the Forgotten Realms Conversion files. If it is from Athas, then I can put it into the Dark Sun.
 
If I am missing the problem in this thread, forgive me. Changing Types/Subtypes as part of a class or template can get very tricky very quickly because of how and when they need to be bootstrapped. Even races have this issue to some extent.

When I was working on the Star Elves, (they turn into outsiders at night), I was constantly confronted with the problem of being unable to bootstrap things because they happened too "Late" The 3.5 system was alot more forgiving than the pathfinder since most bootstraps for race/type stuff allowed you to use First/500, in pathfinder very often it throws you errors as late as First/50. Very annoying.

One of the way I have over come this issue is creating "look-alike" types and subtypes. That boot strap things in different ways. This is what I am having to do for the Talontar Blightlord (Unapproachable East), until I find a better way.

The problem with looking at other classes is that each type/subtype needs to be done in a different way because of what other things they each respectively bootstrap and the timing problems they create.

Monk gives outsider at 20.
Fey Enticer (3.5 Book of Erotic Fantasies) gives fey at capstone (5th i think)
Talontar Blightlord (3.5 Unapproachable east) give Plant at Unknown.

The latter are only for the 3.5 system tho, but you might be able to get some help from them.

I hope this helps,

P.S., Is this the Heartwarder from Faiths and Pantheons? If it is, when you are done I'd love to have a copy, I'd then add it into the Forgotten Realms Conversion files. If it is from Athas, then I can put it into the Dark Sun.

Is the issue you are making these look-alike subtypes for that you want to remove certain things the subtype normally bootstraps or any class skills it applies? If so, we already have a solution to that, which is to forward NoTypeAbil or NoTypeImm tags to the hero (which stops all the standard bootstraps/class skills), then have whatever pushed the tag bootstrap whatever it was you wanted to retain.
 
TobyFox2002 - The Monk level 20 change is set up with a single bootstrap at First/500, and a single script at First/505. You seem to be talking about this as if it's much more complex than that. The original post sounds like that class' ability is very similar to the monk's ability, so I don't see why it will be more complex than the monk's ability (it'll actually be simpler, because the monk's version needs to work if it's added as a ki ability to an unchained monk or a normal ability for a core rulebook monk).
 
TobyFox2002 - The Monk level 20 change is set up with a single bootstrap at First/500, and a single script at First/505. You seem to be talking about this as if it's much more complex than that. The original post sounds like that class' ability is very similar to the monk's ability, so I don't see why it will be more complex than the monk's ability (it'll actually be simpler, because the monk's version needs to work if it's added as a ki ability to an unchained monk or a normal ability for a core rulebook monk).

I do apologize but when ever I have tried to do this it has caused me all kinds of headaches.

Is the issue you are making these look-alike subtypes for that you want to remove certain things the subtype normally bootstraps or any class skills it applies? If so, we already have a solution to that, which is to forward NoTypeAbil or NoTypeImm tags to the hero (which stops all the standard bootstraps/class skills), then have whatever pushed the tag bootstrap whatever it was you wanted to retain.
Its not keeping abilities from showing up that was my issue.

In any event, please ignore everything I have said in this thread. It appears that I missed or misunderstood the entire problem the OP had. So, I was answering something that was never an issue.
 
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