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Have to add spell adjustments manually?

mattesonweb

New member
Maybe I am missing something, but shouldn't spells come with the ability to be used as spell adjustments? As it stand now (it seems to me) you have to add a spell and ALSO add the adjustment for it.

I thought maybe if I added a tag to my spell with Group of 'Helper' and tag to 'AdjSpell' that it might show, but nope...

Am I doomed to have to add an adjustment to every spell that applies an adjustment or is their an easier way to do that?

-j
 
You can Bootstrap the Adjustment to the spell and that should correctly bring along the adjustment when the spell is added to the character. Of course by default the adjustment will be on.

The other thing I have to say is that my players are already finding that the shear number of adjustments from spells and class buffs is HUGE at level 15. On your average 15inch laptop monitor the adjustments scroll off the screen and my players are mentioning forgetting to turn things on and off during combat as out of sight out of mind. :) :p

Something to think about.
 
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To remove the Out of Sight, Out of Mind aspect of the program.

A nice little snap out window, similar to the dice roller application, that showed currently active adjustments would make a useful addition to the console. Add the ability to enable or disable the adjustments through the snap out window and it'd be excellent!

Just an idea for a future feature request!
 
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