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That is what I have done but its nice during combat for a player to simply select pre-made ones all done then have to make it up on the fly.Why not just use the standard bestiary entry and add the celestial or fiendish template?
Yes level 1 and 2 are in the Community Player Pack download. I have not had time yet to do the rest yet. If you wish to do them and send them to me I would be happy to include them.
That is what I have done but its nice during combat for a player to simply select pre-made ones all done then have to make it up on the fly.
I do agree with Mathias size is killing me for things like the Community Bestiary as the .stock files are really big. All told the Community Bestiary is 1,000% bigger than the whole Pathfinder.hl download.![]()
Pathfinder.hl is almost a 100 megs. All the .por files together currently total over a gig for the Community Bestiary!
For now I did add the templates and why I did it for the player pack as that is pretty small download still. Also why I have moved so much of the CB to individual .zip files.Maybe just the base critters then, because as others pointed out, applying Celestial, Fiendish, and Augmented templates doesn't take too long. For me, it's more about finding the correct miscellaneous file, and then said file not being as long to search through.
For now I did add the templates and why I did it for the player pack as that is pretty small download still. Also why I have moved so much of the CB to individual .zip files.
What I did so for was do each type Celestial, Fiendish, non-templated, and added the adjustment for Augmented Feat to all the .por files but didn't have it turned on. This way you import the one you want and if you go to the "In-Play" tab you can easily click on the "Augment Summoning" feat or leave it off if you don't have it.
That is what I thought would make it easy to use but I am mostly a DM so hard to know what "Crazy" players find easy.![]()
Thanks. On the "Adjust" tab is a the "Conferred Ability Adjustments" which covers classes and some feats like "Augment Summoning". So I simply pre-added that adjustment.Clever. I wouldn't have thought of using an in-play adjustment. I was toying with an Augmented template... your approach is better.