• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Has anyone made stock files for Summon Monster & Nature's Ally?

Unseelie

Well-known member
I know I can import the critters from the Bestiary, but I'm wondering if anyone's made stock files for import for all of the various Summon Monster & Nature's Ally spells?

If not, would anyone else find that useful?
 
Hey Unseelie, I am a bit confused, how would what you are asking for be diffferent from pulling the creatures from the stock files?
 
Yes level 1 and 2 are in the Community Player Pack download. I have not had time yet to do the rest yet. If you wish to do them and send them to me I would be happy to include them. :)

Why not just use the standard bestiary entry and add the celestial or fiendish template?
That is what I have done but its nice during combat for a player to simply select pre-made ones all done then have to make it up on the fly.
 
The benefit would be the convenience - instead of finding a dire rat in the correct miscellaneous monsters file and then adding the Augment Summoning adjustment, and then adding the fiendish template, you can go to "Summon Monster I (w/Augment Summoning)", and pull in "Rat, Dire (Fiendish)".

Our problem with doing that (other than the time to compile it all) is the amount of size it would take up in the download - most of the monsters need to be duplicated 4x to handle all 4 alignment templates, and then they all need to be duplicated 2x, so that you can have augment and non-augmented versions of each.
 
Mathias pretty much nailed it, convenience. With everything I have installed, well, there's a ton of stock files I can import from. Being able to go to the right file for Summon Monster III and import a Blink Dog (Celestial) would save me time. Even more so if it's a critter like a Celestial Bison, where I inevitably forget that it's in the Bestiary under Herd Animal and load the wrong file.

I certainly can see the size concern, but I was thinking about this more as something that people could download if they like, not part of Hero Lab or the Bestiary package. That said, even a base file with just the unmodified critters that I could then apply the appropriate templates to would still help some. I've pretty much convinced myself that it's a time savings for myself. I just wasn't sure if it would be of any interest to others.

Also, and I'll file this as an enhancement request, but it would be nice if there was text entry search field in the import dialog. Some of these stock import files are long...
 
Last edited:
Yes level 1 and 2 are in the Community Player Pack download. I have not had time yet to do the rest yet. If you wish to do them and send them to me I would be happy to include them. :)


That is what I have done but its nice during combat for a player to simply select pre-made ones all done then have to make it up on the fly.

Ah, that would explain why I didn't see them then... I have the Bestiary loaded instead of the Player Pack. Since I'm the GM and running the tactical console, it's more useful to me than my players.

I'll look at what you have, and see about working on the others in the same format.
 
I do agree with Mathias size is killing me for things like the Community Bestiary as the .stock files are really big. All told the Community Bestiary is 1,000% bigger than the whole Pathfinder.hl download. :) :D

Pathfinder.hl is almost a 100 megs. All the .por files together currently total over a gig for the Community Bestiary!
 
I do agree with Mathias size is killing me for things like the Community Bestiary as the .stock files are really big. All told the Community Bestiary is 1,000% bigger than the whole Pathfinder.hl download. :) :D

Pathfinder.hl is almost a 100 megs. All the .por files together currently total over a gig for the Community Bestiary!

Maybe just the base critters then, because as others pointed out, applying Celestial, Fiendish, and Augmented templates doesn't take too long. For me, it's more about finding the correct miscellaneous file, and then said file not being as long to search through.
 
Maybe just the base critters then, because as others pointed out, applying Celestial, Fiendish, and Augmented templates doesn't take too long. For me, it's more about finding the correct miscellaneous file, and then said file not being as long to search through.
For now I did add the templates and why I did it for the player pack as that is pretty small download still. Also why I have moved so much of the CB to individual .zip files.

What I did so for was do each type Celestial, Fiendish, non-templated, and added the adjustment for Augmented Feat to all the .por files but didn't have it turned on. This way you import the one you want and if you go to the "In-Play" tab you can easily click on the "Augment Summoning" feat or leave it off if you don't have it.

That is what I thought would make it easy to use but I am mostly a DM so hard to know what "Crazy" players find easy. :p
 
For now I did add the templates and why I did it for the player pack as that is pretty small download still. Also why I have moved so much of the CB to individual .zip files.

What I did so for was do each type Celestial, Fiendish, non-templated, and added the adjustment for Augmented Feat to all the .por files but didn't have it turned on. This way you import the one you want and if you go to the "In-Play" tab you can easily click on the "Augment Summoning" feat or leave it off if you don't have it.

That is what I thought would make it easy to use but I am mostly a DM so hard to know what "Crazy" players find easy. :p

Clever. I wouldn't have thought of using an in-play adjustment. I was toying with an Augmented template... your approach is better.
 
Clever. I wouldn't have thought of using an in-play adjustment. I was toying with an Augmented template... your approach is better.
Thanks. On the "Adjust" tab is a the "Conferred Ability Adjustments" which covers classes and some feats like "Augment Summoning". So I simply pre-added that adjustment.

And I am sorry I got mixed up between "In-Play" and "Adjust". I meant to say "Adjust" tab not "in-play" tab. :(
 
Back
Top