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Has anyone done the Supernatural Gifts? Blessings, Charms, etc.

Fenris447

Well-known member
I've seen a few posts from searching of people trying to implement these, but nothing concrete has hit the Community Pack as far as I can tell.

Wildemount has a gift, and Theros is expected to have some as well. So I'd like to get at least a framework in place. My instinct is to make an adjustment that calls a configurable, where these benefits can be selected. But I'm open to other ideas.
 
I did something similar to those with a configurable that looked for some generic Ability things, which is what I think you're going to do, but instead of an Adjustment I bootstrapped the configurable to every character, but hid it with a source.

What you have to do is create your configurable and give it a source under Sources.

For the community files you would then want to edit "COM_5ePack - Helper Things.user" and bootstrap the configurable inside the meh5C thing right under the other configurable things.

<!-- Configurable Tabs -->
<bootstrap thing="cfg5CFeatB"></bootstrap>
<bootstrap thing="cfg5CProf"></bootstrap>
<bootstrap thing="cfg5CNEWTHING"></bootstrap>


This would in effect add the configurable to all characters, but unless the source is selected the tab for it stays invisible or hidden.
 
Strange, I have the Blessings, Epic Boons, and Charms all listed under Epic Boons.
I have updated to the latest version of rthe Community Pack and didn't lose them . . .
 
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Unless they're named something totally different, they're not anywhere on the GitHub code repository. Is it possible they're in some custom files of yours?

If you have them, I'd love to take a look and integrate them into the pack. I can take care of any text rewriting.
 
They are part of the DMB and should be listed with Epic Boons. Blessings at the top of the list, Charms at th bottom.
 
These are great! I tweaked the wording to make them copyright friendly and will include them in the next release. Thanks!!
 
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