I am working on a dataset that contains skill linkage, it is almost exactly like the skeleton files.
I have come across a skill that should allow the user to type in an appropriate name and have tagged it the the User.NeedDomain tag. In addition it also allows variable assignment of the attribute to be linked.
My first thought is to make one skill per attribute, so there will be a skills like the following:
Skillname (Strength)
Skillname (Intelligence)
etc...
Then, the player can choose the appropriate attribute and fill in the name. However, before I do that I was wondering if anyone had a way for the player to choose the attribute at run-time.
I have come across a skill that should allow the user to type in an appropriate name and have tagged it the the User.NeedDomain tag. In addition it also allows variable assignment of the attribute to be linked.
My first thought is to make one skill per attribute, so there will be a skills like the following:
Skillname (Strength)
Skillname (Intelligence)
etc...
Then, the player can choose the appropriate attribute and fill in the name. However, before I do that I was wondering if anyone had a way for the player to choose the attribute at run-time.