So, for my XCOM game, the kinetic strike module for MEC Troopers is very powerful--it adds 2d12 to the Strength of the trooper for punching. Hand weapons only appear to be set up to add a maximum of 1d12. Is there some Savage Worlds rule that says you aren't supposed to do more than 1d12 that I'm unaware of? If not, how does one do this in HL?