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This is true for the Backpack as it does a weird thing of changing Str. Ant Haul is a simple 3 times affect which can be done really easily in the Editor actually.I don't think encumbrance range is an editable quality. Mathias will have to do some work on the back end before items like this or the masterwork backpack will be able to be implemented in the data files.
~if we're equipped
if (field[gIsEquip].value <> 0) then
~multiply our carrying capacities by 3
herofield[tEncumLgt].value *= 3
herofield[tEncumMed].value *= 3
herofield[tEncumHvy].value *= 3
endif
~if we're active
if (field[pIsOn].value <> 0) then
~multiply our carrying capacities by 3
herofield[tEncumLgt].value *= 3
herofield[tEncumMed].value *= 3
herofield[tEncumHvy].value *= 3
endif