ShadowChemosh
Well-known member
I am getting an error message and have never seen it before but also have never tried this before.
I have a magic Shield that I would like to bootstrap a new ability too but have it only show when at a specific level. The bootstrap works until I put a condition on it then it throws a strange error. I have attached the error image to the post.
Here is the RAW XML of the different Things. But its basically a Magic Shield (iUmGrinSku), with a Heavy Shield as the Gizmo and it is bootstrapping an Ability that is X rounds usable per day. The ability, abUmIPShiF, should only appear after level 3 and when the Custom.iUmGrinSku tag is on the hero.
I have changed the bootstrap, of abUmIPShiF, condition timing from FIRST 99 to 550 and I get the same error. So either its not enough or I am barking up the wrong tree.
Even a point in the direction of what exactly this error means would be helpful.
Thanks
I have a magic Shield that I would like to bootstrap a new ability too but have it only show when at a specific level. The bootstrap works until I put a condition on it then it throws a strange error. I have attached the error image to the post.
Here is the RAW XML of the different Things. But its basically a Magic Shield (iUmGrinSku), with a Heavy Shield as the Gizmo and it is bootstrapping an Ability that is X rounds usable per day. The ability, abUmIPShiF, should only appear after level 3 and when the Custom.iUmGrinSku tag is on the hero.
I have changed the bootstrap, of abUmIPShiF, condition timing from FIRST 99 to 550 and I get the same error. So either its not enough or I am barking up the wrong tree.
Even a point in the direction of what exactly this error means would be helpful.
Code:
<!-- This is Our Magic Shield -->
<thing id="iUmGrinSku" name="Grinning Skull" compset="MagicArmor">
<usesource source="PathCCrown"/>
<tag group="EquipType" tag="Metal"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="Custom" tag="iUmGrinSku"/>
<bootstrap thing="abUmIPShiF">
<containerreq phase="First" priority="550"><![CDATA[count:Hero.HitDice >= 3 & Custom.iUmGrinSku]]></containerreq>
</bootstrap>
<eval phase="First" priority="450"><![CDATA[~If (hero.field[tHitDice].value >=3) Then
~ First check for feat
If (hero.childlives[fIronWill] = 1) Then
~ Then check for skill ranks
If (#skillranks[skKnowRel] >= 4) Then
~ If both true then assign tag to Hero
perform hero.assign[Custom.iUmGrinSku]
Endif
Endif]]></eval>
<child entity="wSpecMagic">
<bootstrap thing="shHvSteel"></bootstrap>
</child>
</thing>
<!-- This is the thing we are Bootstrapping to our Magic Shield -->
<thing id="abUmIPShiF" name="Shield of Force" description="The wielder of Grinning Skull can cause the shield to turn transparent and glow with a holy light for a number of rounds equal to his Charisma modifier (minimum 1). While in effect this ability allows the wielder to add the shield's total bonus to his AC against attacks from incorporeal creatures.{br}{br}These rounds do not need to be consecutive." compset="Ability">
<tag group="User" tag="Tracker"/>
<tag group="AbilType" tag="Super"/>
<tag group="Helper" tag="ShowSpec"/>
<eval phase="PostAttr">hero.child[abUmIPShiF].field[trkMax].value = Maximum(#attrbonus[aCHA],1)</eval>
</thing>
Thanks